Bazaar developer reference

CvUnit::embark(CvPlot *)

Defined in
CvUnit.cpp, line 5154
Class
CvUnit
Hook name
CivHooks::CvUnit_embark

Hooks

static bool BeforeCvUnit_embark(CvUnit* self, CvPlot* pPlot);static void AfterCvUnit_embark(CvUnit* self, CvPlot* pPlot);static void ReplaceCvUnit_embark(void (*original)(CvUnit*, CvPlot*), CvUnit* self, CvPlot* pPlot);CivRegisterBefore<CivHooks::CvUnit_embark>(host, &BeforeCvUnit_embark);CivRegisterAfter<CivHooks::CvUnit_embark>(host, &AfterCvUnit_embark);CivRegisterReplace<CivHooks::CvUnit_embark>(host, &ReplaceCvUnit_embark);

Code

5154void CvUnit::embark(CvPlot* pPlot)5155{5156	VALIDATE_OBJECT5157	if (canChangeVisibility())5158#if defined(MOD_API_EXTENSIONS)5159		pPlot->changeAdjacentSight(getTeam(), visibilityRange(), false, getSeeInvisibleType(), getFacingDirection(true), this);5160#else5161		pPlot->changeAdjacentSight(getTeam(), visibilityRange(), false, getSeeInvisibleType(), getFacingDirection(true));5162#endif51635164	setEmbarked(true);51655166	if (canChangeVisibility())5167#if defined(MOD_API_EXTENSIONS)5168		pPlot->changeAdjacentSight(getTeam(), visibilityRange(), true, getSeeInvisibleType(), getFacingDirection(true), this);5169#else5170		pPlot->changeAdjacentSight(getTeam(), visibilityRange(), true, getSeeInvisibleType(), getFacingDirection(true));5171#endif51725173	auto_ptr<ICvUnit1> pDllUnit(new CvDllUnit(this));5174	gDLL->GameplayUnitEmbark(pDllUnit.get(), true);51755176#if !defined(NO_ACHIEVEMENTS)5177	if(isHuman() && !GC.getGame().isGameMultiPlayer() && GET_PLAYER(GC.getGame().getActivePlayer()).isLocalPlayer())5178	{5179		gDLL->UnlockAchievement(ACHIEVEMENT_UNIT_EMBARK);5180	}5181#endif5182}

Calls

Called by