Bazaar developer reference

CvUnit::disembark(CvPlot *)

Defined in
CvUnit.cpp, line 5185
Class
CvUnit
Hook name
CivHooks::CvUnit_disembark

Hooks

static bool BeforeCvUnit_disembark(CvUnit* self, CvPlot* pPlot);static void AfterCvUnit_disembark(CvUnit* self, CvPlot* pPlot);static void ReplaceCvUnit_disembark(void (*original)(CvUnit*, CvPlot*), CvUnit* self, CvPlot* pPlot);CivRegisterBefore<CivHooks::CvUnit_disembark>(host, &BeforeCvUnit_disembark);CivRegisterAfter<CivHooks::CvUnit_disembark>(host, &AfterCvUnit_disembark);CivRegisterReplace<CivHooks::CvUnit_disembark>(host, &ReplaceCvUnit_disembark);

Code

5185void CvUnit::disembark(CvPlot* pPlot)5186{5187	VALIDATE_OBJECT5188	if (canChangeVisibility())5189#if defined(MOD_API_EXTENSIONS)5190		pPlot->changeAdjacentSight(getTeam(), visibilityRange(), false, getSeeInvisibleType(), getFacingDirection(true), this);5191#else5192		pPlot->changeAdjacentSight(getTeam(), visibilityRange(), false, getSeeInvisibleType(), getFacingDirection(true));5193#endif51945195	setEmbarked(false);51965197	if (canChangeVisibility())5198#if defined(MOD_API_EXTENSIONS)5199		pPlot->changeAdjacentSight(getTeam(), visibilityRange(), true, getSeeInvisibleType(), getFacingDirection(true), this);5200#else5201		pPlot->changeAdjacentSight(getTeam(), visibilityRange(), true, getSeeInvisibleType(), getFacingDirection(true));5202#endif52035204	auto_ptr<ICvUnit1> pDllUnit(new CvDllUnit(this));5205	gDLL->GameplayUnitEmbark(pDllUnit.get(), false);5206}

Calls

Called by