CvEspionageAI::UpdateCivOutOfTechTurn()
- Defined in
- CvEspionageClasses.cpp, line 5077
- Class
- CvEspionageAI
- Hook name
CivHooks::CvEspionageAI_UpdateCivOutOfTechTurn
Hooks
static bool BeforeCvEspionageAI_UpdateCivOutOfTechTurn(CvEspionageAI* self);static void AfterCvEspionageAI_UpdateCivOutOfTechTurn(CvEspionageAI* self);static void ReplaceCvEspionageAI_UpdateCivOutOfTechTurn(void (*original)(CvEspionageAI*), CvEspionageAI* self);CivRegisterBefore<CivHooks::CvEspionageAI_UpdateCivOutOfTechTurn>(host, &BeforeCvEspionageAI_UpdateCivOutOfTechTurn);CivRegisterAfter<CivHooks::CvEspionageAI_UpdateCivOutOfTechTurn>(host, &AfterCvEspionageAI_UpdateCivOutOfTechTurn);CivRegisterReplace<CivHooks::CvEspionageAI_UpdateCivOutOfTechTurn>(host, &ReplaceCvEspionageAI_UpdateCivOutOfTechTurn);
Code
5077void CvEspionageAI::UpdateCivOutOfTechTurn()5078{5079 CvPlayerEspionage* pEspionage = m_pPlayer->GetEspionage();50805081 // determine which civs have run out of techs to steal5082 for(uint ui = 0; ui < MAX_MAJOR_CIVS; ui++)5083 {5084 PlayerTypes eOtherPlayer = (PlayerTypes)ui;50855086 if(m_pPlayer->GetID() == eOtherPlayer)5087 {5088 continue;5089 }50905091 // if surveillance has not been established, continue5092 if(!pEspionage->IsAnySurveillanceEstablished(eOtherPlayer))5093 {5094 continue;5095 }50965097 pEspionage->BuildStealableTechList(eOtherPlayer);5098 if(pEspionage->m_aaPlayerStealableTechList[eOtherPlayer].size() > 0)5099 {5100 continue;5101 }5102 m_aiCivOutOfTechTurn[eOtherPlayer] = GC.getGame().getGameTurn();5103 if(GC.getLogging())5104 {5105 CvString strMsg;5106 strMsg.Format("AI no more tech to steal,");5107 strMsg += ",";5108 strMsg += ",";5109 strMsg += GET_PLAYER(eOtherPlayer).getCivilizationShortDescription();5110 strMsg += ",";5111 pEspionage->LogEspionageMsg(strMsg);5112 }5113 }5114}
Calls
BaseVector::operator[]BaseVector::operator[]BaseVector::size- CvGame::getGameTurn()
- CvGlobals::getGame()
- CvGlobals::getLogging()
- CvPlayer::getCivilizationShortDescription() const
- CvPlayer::GetEspionage() const
- CvPlayer::GetID() const
- CvPlayerAI::getPlayer(PlayerTypes)
- CvPlayerEspionage::BuildStealableTechList(PlayerTypes)
- CvPlayerEspionage::IsAnySurveillanceEstablished(PlayerTypes)
- CvPlayerEspionage::LogEspionageMsg(CvString &)
CvString::CvStringCvString::Formatstd::basic_string::operator+=