Bazaar developer reference

CvLuaGame::lGetNumReligionsStillToFound(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 2470
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetNumReligionsStillToFound

Hooks

static bool BeforeCvLuaGame_lGetNumReligionsStillToFound(lua_State* L, int& result);static void AfterCvLuaGame_lGetNumReligionsStillToFound(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetNumReligionsStillToFound(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetNumReligionsStillToFound>(host, &BeforeCvLuaGame_lGetNumReligionsStillToFound);CivRegisterAfter<CivHooks::CvLuaGame_lGetNumReligionsStillToFound>(host, &AfterCvLuaGame_lGetNumReligionsStillToFound);CivRegisterReplace<CivHooks::CvLuaGame_lGetNumReligionsStillToFound>(host, &ReplaceCvLuaGame_lGetNumReligionsStillToFound);

Code

2470int CvLuaGame::lGetNumReligionsStillToFound(lua_State* L)2471{2472	int iRtnValue;2473#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_RELIGION_LOCAL_RELIGIONS)2474	const bool bIgnoreLocal	= luaL_optint(L, 1, 1);2475	iRtnValue = GC.getGame().GetGameReligions()->GetNumReligionsStillToFound(bIgnoreLocal);2476#else2477	iRtnValue = GC.getGame().GetGameReligions()->GetNumReligionsStillToFound();2478#endif2479	lua_pushinteger(L, iRtnValue);2480	return 1;2481}

Calls

Called by