Bazaar developer reference

CvPlot::getInlandCorner() const

Defined in
CvPlot.cpp, line 5170
Class
CvPlot
Hook name
CivHooks::CvPlot_getInlandCorner

Hooks

static bool BeforeCvPlot_getInlandCorner(const CvPlot* self, CvPlot*& result);static void AfterCvPlot_getInlandCorner(const CvPlot* self, CvPlot*& result);static CvPlot* ReplaceCvPlot_getInlandCorner(CvPlot* (*original)(const CvPlot*), const CvPlot* self);CivRegisterBefore<CivHooks::CvPlot_getInlandCorner>(host, &BeforeCvPlot_getInlandCorner);CivRegisterAfter<CivHooks::CvPlot_getInlandCorner>(host, &AfterCvPlot_getInlandCorner);CivRegisterReplace<CivHooks::CvPlot_getInlandCorner>(host, &ReplaceCvPlot_getInlandCorner);

Code

5170CvPlot* CvPlot::getInlandCorner() const5171{5172	CvPlot* pRiverPlot = NULL; // will be a plot through whose SE corner we want the river to run5173	int aiShuffle[4];51745175	shuffleArray(aiShuffle, 4, GC.getGame().getMapRand());51765177	for(int iI = 0; iI < 4; ++iI)5178	{5179		switch(aiShuffle[iI])5180		{5181		case 0:5182			pRiverPlot = GC.getMap().plotCheckInvalid(getX(), getY());5183			break;5184		case 1:5185			pRiverPlot = plotDirection(getX(), getY(), DIRECTION_NORTH);5186			break;5187		case 2:5188			pRiverPlot = plotDirection(getX(), getY(), DIRECTION_NORTHWEST);5189			break;5190		case 3:5191			pRiverPlot = plotDirection(getX(), getY(), DIRECTION_WEST);5192			break;5193		}5194		if(pRiverPlot != NULL && !pRiverPlot->hasCoastAtSECorner())5195		{5196			break;5197		}5198		else5199		{5200			pRiverPlot = NULL;5201		}5202	}52035204	return pRiverPlot;5205}

Calls

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