CvMap::plotCheckInvalid(int, int) const
- Defined in
- CvMap.h, line 231
- Class
- CvMap
- Not a hook point
- written in a header
Code
231 __forceinline CvPlot* plotCheckInvalid(int iX, int iY) const232 {233 if((iX == INVALID_PLOT_COORD) || (iY == INVALID_PLOT_COORD))234 {235 return NULL;236 }237 return &(m_pMapPlots[plotNum(iX, iY)]);238 }
Calls
Called by
31 functions in 9 files
- CvAIEnemyTerritoryOperation::SelectInitialMusterPoint(CvArmyAI *)
- CvAINavalOperation::SelectInitialMusterPoint(CvArmyAI *)
- CvAIOperationNukeAttack::GetOperationStartCity() const
- CvAIOperationNukeAttack::Init(int, PlayerTypes, PlayerTypes, int, CvCity *, CvCity *)
- CvArmyAI::GetArea() const
- CvArmyAI::GetGoalPlot() const
- CvArmyAI::Plot() const
- InfluenceValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- PathDestValid(int, int, const void *, CvAStar *)
- RouteGetExtraChild(CvAStarNode *, int, int &, int &, CvAStar *)
- RouteGetNumExtraChildren(CvAStarNode *, CvAStar *)
- CvBuilderTaskingAI::ConnectCitiesForScenario(CvCity *, CvCity *, RouteTypes)
- CvBuilderTaskingAI::ConnectCitiesToCapital(CvCity *, CvCity *, RouteTypes)
- EconomicAIHelpers::IsAreaSafeForQuickColony(int, CvPlayer *)
- CvMap::syncRandPlot(int, int, int, int)
- CvPlayer::getStartingPlot() const
- CvPlot::getInlandCorner() const
- CvUnit::GeneratePath(const CvPlot *, int, bool, int *) const
- CvUnit::GetMissionAIPlot()
- CvUnit::GetMovablePlotListOpt(vector<CvPlot *> &, CvPlot *, bool, bool)
- CvUnit::GetPathEndTurnPlot() const
- CvUnit::GetPathFirstPlot() const
- CvUnit::GetPathLastPlot() const
- CvUnit::UnitPathTo(int, int, int, int, bool)
- CvUnit::area() const
- CvUnit::getArea() const
- CvUnit::getAttackPlot() const
- CvUnit::getReconPlot() const
- CvUnit::plot() const
- CvUnit::setSeeInvisibleType(InvisibleTypes)