CvPlot::setRevealed(TeamTypes, bool, CvUnit *, bool, TeamTypes)
- Defined in
- CvPlot.cpp, line 9133
- Class
- CvPlot
- Hook name
CivHooks::CvPlot_setRevealed- Lua events
GameEvents.NaturalWonderDiscovered,GameEvents.TileRevealed
Hand-placed hooks inside
A replacement for this function that does not call original stops these hooks from running.
Hooks
static bool BeforeCvPlot_setRevealed(CvPlot* self, TeamTypes eTeam, bool bNewValue, CvUnit* pUnit, bool bTerrainOnly, TeamTypes eFromTeam, bool& result);static void AfterCvPlot_setRevealed(CvPlot* self, TeamTypes eTeam, bool bNewValue, CvUnit* pUnit, bool bTerrainOnly, TeamTypes eFromTeam, bool& result);static bool ReplaceCvPlot_setRevealed(bool (*original)(CvPlot*, TeamTypes, bool, CvUnit*, bool, TeamTypes), CvPlot* self, TeamTypes eTeam, bool bNewValue, CvUnit* pUnit, bool bTerrainOnly, TeamTypes eFromTeam);CivRegisterBefore<CivHooks::CvPlot_setRevealed>(host, &BeforeCvPlot_setRevealed);CivRegisterAfter<CivHooks::CvPlot_setRevealed>(host, &AfterCvPlot_setRevealed);CivRegisterReplace<CivHooks::CvPlot_setRevealed>(host, &ReplaceCvPlot_setRevealed);
Code
9132#if defined(MOD_API_EXTENSIONS)9133bool CvPlot::setRevealed(TeamTypes eTeam, bool bNewValue, CvUnit* pUnit, bool bTerrainOnly, TeamTypes eFromTeam)9134#else9135bool CvPlot::setRevealed(TeamTypes eTeam, bool bNewValue, bool bTerrainOnly, TeamTypes eFromTeam)9136#endif9137{9138 int iI;9139 9140#if defined(MOD_EVENTS_TILE_REVEALED)9141 // We need to capture this value here, as a Natural Wonder may update it before we need it9142 int iRevealedMajors = getNumMajorCivsRevealed();9143#endif91449145 CvAssertMsg(eTeam >= 0, "eTeam is expected to be non-negative (invalid Index)");9146 CvAssertMsg(eTeam < MAX_TEAMS, "eTeam is expected to be within maximum bounds (invalid Index)");91479148 CvCity* pCity = getPlotCity();9149 TeamTypes eActiveTeam = GC.getGame().getActiveTeam();9150 ICvUserInterface2* pInterface = GC.GetEngineUserInterface();91519152 bool bVisbilityUpdated = false;9153 if(isRevealed(eTeam) != bNewValue)9154 {91559156 m_bfRevealed.ToggleBit(eTeam);91579158#if !defined(NO_ACHIEVEMENTS)9159 bool bEligibleForAchievement = GET_PLAYER(GC.getGame().getActivePlayer()).isHuman() && !GC.getGame().isGameMultiPlayer();9160#endif91619162 if(area())9163 {9164 area()->changeNumRevealedTiles(eTeam, (bNewValue ? 1 : -1));9165 }91669167 // Natural Wonder9168 if(eTeam != BARBARIAN_TEAM)9169 {9170 if(getFeatureType() != NO_FEATURE)9171 {9172 if(GC.getFeatureInfo(getFeatureType())->IsNaturalWonder())9173 {9174 GET_TEAM(eTeam).ChangeNumNaturalWondersDiscovered(1);91759176 int iNumNaturalWondersLeft = GC.getMap().GetNumNaturalWonders() - GET_TEAM(eTeam).GetNumNaturalWondersDiscovered();91779178#if defined(MOD_EVENTS_NW_DISCOVERY)9179 if (MOD_EVENTS_NW_DISCOVERY) {9180 GAMEEVENTINVOKE_HOOK(GAMEEVENT_NaturalWonderDiscovered, eTeam, getFeatureType(), getX(), getY(), (getNumMajorCivsRevealed() == 0), (pUnit?pUnit->getOwner():NO_PLAYER), (pUnit?pUnit->GetID():-1));9181 } else {9182#endif9183 ICvEngineScriptSystem1* pkScriptSystem = gDLL->GetScriptSystem();9184 if (pkScriptSystem) 9185 {9186 CvLuaArgsHandle args;9187 args->Push(eTeam);9188 args->Push(getFeatureType());9189 args->Push(getX());9190 args->Push(getY());9191 args->Push((getNumMajorCivsRevealed() == 0)); // bFirst91929193 bool bResult = false;9194 LuaSupport::CallHook(pkScriptSystem, "NaturalWonderDiscovered", args.get(), bResult);9195 }9196#if defined(MOD_EVENTS_NW_DISCOVERY)9197 }9198#endif9199 9200 Localization::String strText = Localization::Lookup("TXT_KEY_NOTIFICATION_FOUND_NATURAL_WONDER");9201 strText << iNumNaturalWondersLeft;9202 strText << GC.getFeatureInfo(getFeatureType())->GetTextKey();9203 Localization::String strSummary = Localization::Lookup("TXT_KEY_NOTIFICATION_SUMMARY_FOUND_NATURAL_WONDER");92049205 // Loop through all players to give them a Notification9206 for(iI = 0; iI < MAX_MAJOR_CIVS; ++iI)9207 {9208 CvPlayerAI& playerI = GET_PLAYER((PlayerTypes)iI);9209 if(playerI.isAlive())9210 {9211 if(playerI.getTeam() == eTeam)9212 {9213 // Num Natural Wonders found in a player's area9214 if(playerI.getStartingPlot() != NULL)9215 {9216 if(getArea() == playerI.getStartingPlot()->getArea())9217 {9218 playerI.ChangeNumNaturalWondersDiscoveredInArea(1);9219 }9220 }92219222 playerI.DoUpdateHappiness();92239224 // Add World Anchor9225 if(eTeam == eActiveTeam)9226 SetWorldAnchor(WORLD_ANCHOR_NATURAL_WONDER, getFeatureType());92279228 // Notification9229 CvNotifications* pNotifications = GET_PLAYER((PlayerTypes)iI).GetNotifications();9230 if(pNotifications)9231 {9232 pNotifications->Add(NOTIFICATION_EXPLORATION_RACE, strText.toUTF8(), strSummary.toUTF8(), getX(), getY(), getFeatureType());9233 }9234 }9235 }9236 }92379238 // FIRST (MAJOR CIV) FINDER?9239 int iFinderGold = 0;9240 bool bFirstFinder = false;9241 CvTeam& kTeam = GET_TEAM(eTeam);9242 if(!kTeam.isMinorCiv() && !kTeam.isBarbarian() && !kTeam.isObserver())9243 {9244 if(getNumMajorCivsRevealed() == 0)9245 {9246 changeNumMajorCivsRevealed(1);9247 bFirstFinder = true;92489249 // Does it yields gold to the first major civ finder?9250 iFinderGold = GC.getFeatureInfo(getFeatureType())->getFirstFinderGold();92519252 // Does a player on this team have a trait that gives first finder gold?9253 for(iI = 0; iI < MAX_MAJOR_CIVS; ++iI)9254 {9255 CvPlayerAI& playerI = GET_PLAYER((PlayerTypes)iI);9256 if(playerI.isAlive())9257 {9258 if(playerI.getTeam() == eTeam)9259 {9260 iFinderGold += playerI.GetPlayerTraits()->GetNaturalWonderFirstFinderGold();9261 }9262 }9263 }9264 }9265 else9266 {9267 // Does a player on this team have a trait that gives subsequent finder gold?9268 for(iI = 0; iI < MAX_MAJOR_CIVS; ++iI)9269 {9270 CvPlayerAI& playerI = GET_PLAYER((PlayerTypes)iI);9271 if(playerI.isAlive())9272 {9273 if(playerI.getTeam() == eTeam)9274 {9275 iFinderGold += playerI.GetPlayerTraits()->GetNaturalWonderSubsequentFinderGold();9276 }9277 }9278 }9279 }92809281 // Scale up or down based on difficulty9282 if(iFinderGold > 0)9283 {9284 const int iStandardHandicap = GC.getInfoTypeForString("HANDICAP_PRINCE");9285 if(iStandardHandicap >= 0)9286 {9287 const CvHandicapInfo* pkHandicapInfo = GC.getHandicapInfo((HandicapTypes)iStandardHandicap);9288 if(pkHandicapInfo)9289 {9290 iFinderGold *= pkHandicapInfo->getBarbCampGold();9291 iFinderGold /= GC.getGame().getHandicapInfo().getBarbCampGold();9292 }9293 }92949295 // TODO - WH - scale this by game speed as well as difficulty9296 // Game Speed Mod9297 // iFinderGold *= GC.getGameSpeedInfo(GC.getGame().getGameSpeedType())->getGoldPercent();9298 // iFinderGold /= 100;9299 }93009301 if(iFinderGold > 0)9302 {9303 // Compute gold per team member9304 int iGoldPerTeamMember = iFinderGold;93059306 if(kTeam.getNumMembers() > 0)9307 {9308 iGoldPerTeamMember = iFinderGold / kTeam.getNumMembers();9309 }93109311 for(iI = 0; iI < MAX_MAJOR_CIVS; ++iI)9312 {9313 CvPlayerAI& playerI = GET_PLAYER((PlayerTypes)iI);9314 if(playerI.isAlive())9315 {9316 if(playerI.getTeam() == eTeam)9317 {9318 playerI.GetTreasury()->ChangeGold(iGoldPerTeamMember);9319 }9320 }9321#if defined(MOD_BUGFIX_MINOR)9322 }9323#endif93249325 if(eTeam == eActiveTeam)9326 {9327 char text[256] = {0};9328#if !defined(SHOW_PLOT_POPUP)9329 float fDelay = GC.getPOST_COMBAT_TEXT_DELAY() * 3;9330#endif9331 text[0] = NULL;9332 sprintf_s(text, "[COLOR_YELLOW]+%d[ENDCOLOR][ICON_GOLD]", iFinderGold);9333#if defined(SHOW_PLOT_POPUP)9334 SHOW_PLOT_POPUP(this, NO_PLAYER, text, 0.0f);9335#else9336 GC.GetEngineUserInterface()->AddPopupText(getX(), getY(), text, fDelay);9337#endif9338 }9339#if !defined(MOD_BUGFIX_MINOR)9340 }9341#endif9342 }9343 }93449345#if defined(CIV_HOST_API)9346 CivHandPopupRaised(CivHostTeamPlayers(eTeam), BUTTONPOPUP_NATURAL_WONDER_REWARD, getX(), getY(), iFinderGold, bFirstFinder, false, "");hand-placed hook: PopupRaised9347#endif93489349 // If it's the active team then tell them they found something9350 if(eTeam == eActiveTeam)9351 {9352 bool bDontShowRewardPopup = GC.GetEngineUserInterface()->IsOptionNoRewardPopups();93539354 // Popup (no MP)9355#if defined(MOD_API_EXTENSIONS)9356 if(!GC.getGame().isReallyNetworkMultiPlayer() && !bDontShowRewardPopup)9357#else9358 if(!GC.getGame().isNetworkMultiPlayer() && !bDontShowRewardPopup) // KWG: candidate for !GC.getGame().isOption(GAMEOPTION_SIMULTANEOUS_TURNS)9359#endif9360 {9361 CvPopupInfo kPopupInfo(BUTTONPOPUP_NATURAL_WONDER_REWARD, getX(), getY(), iFinderGold, 0 /*iFlags */, bFirstFinder);9362 pInterface->AddPopup(kPopupInfo);9363 CvPlayer& kActivePlayer = GET_PLAYER(GC.getGame().getActivePlayer());9364 if (kActivePlayer.getTeam() == eActiveTeam)9365 {9366 // We are adding a popup that the player must make a choice in, make sure they are not in the end-turn phase.9367 CancelActivePlayerEndTurn();9368 }93699370#if !defined(NO_ACHIEVEMENTS)9371 //Add Stat and check for Achievement9372 if(bEligibleForAchievement && !GC.getGame().isGameMultiPlayer())9373 {9374 gDLL->IncrementSteamStatAndUnlock(ESTEAMSTAT_NATURALWONDERS, 100, ACHIEVEMENT_ALL_NATURALWONDER);9375 }9376#endif93779378 }93799380#if !defined(NO_ACHIEVEMENTS)9381 //DLC2 Natural Wonder Achievements9382 {9383 CvFeatureInfo* pkFeatureInfo = GC.getFeatureInfo(getFeatureType());9384 if(pkFeatureInfo)9385 {9386 CvString strFeatureType = pkFeatureInfo->GetType();9387 if(strFeatureType == "FEATURE_FOUNTAIN_YOUTH")9388 gDLL->UnlockAchievement(ACHIEVEMENT_SCENARIO_02_DISCOVER_FOUNTAIN);9389 else if(strFeatureType == "FEATURE_EL_DORADO")9390 gDLL->UnlockAchievement(ACHIEVEMENT_SCENARIO_02_DISCOVER_EL_DORADO);9391 }9392 }9393#endif93949395 auto_ptr<ICvPlot1> pDllPlot(new CvDllPlot(this));9396 gDLL->GameplayNaturalWonderRevealed(pDllPlot.get());9397 }9398 }9399 }9400 }94019402 if(eTeam == eActiveTeam)9403 {9404 bVisbilityUpdated = true;9405 updateSymbols();9406 updateFog(true);9407 updateVisibility();94089409 // Active player is seeing this Plot for the first time9410 if(isRevealed(eTeam))9411 {9412 // update the resources9413 if(getResourceType(eTeam) != NO_RESOURCE)9414 {9415 // If we've force revealed the resource for this team, then don't send another event9416 if(!IsResourceForceReveal(eTeam))9417 {9418 setLayoutDirty(true);9419 }9420 }94219422 // Found a Goody Hut9423 if(getImprovementType() != NO_IMPROVEMENT)9424 {9425 if(GC.getImprovementInfo(getImprovementType())->IsGoody())9426 {9427 CvString strBuffer = GetLocalizedText("TXT_KEY_NOTIFICATION_FOUND_GOODY_HUT");9428 CvString strSummary = GetLocalizedText("TXT_KEY_NOTIFICATION_SUMMARY_FOUND_GOODY_HUT");9429#if !defined(NO_ACHIEVEMENTS)9430 if(bEligibleForAchievement)9431 {9432 gDLL->UnlockAchievement(ACHIEVEMENT_ANCIENT_RUIN);9433 OutputDebugString("RUINS!");9434 }9435#endif9436 for(iI = 0; iI < MAX_MAJOR_CIVS; ++iI)9437 {9438 CvPlayerAI& playerI = GET_PLAYER((PlayerTypes)iI);9439 if(playerI.isAlive())9440 {9441 if(playerI.getTeam() == eTeam)9442 {9443 CvNotifications* pNotifications = playerI.GetNotifications();9444 if(pNotifications)9445 {9446 pNotifications->Add(NOTIFICATION_GOODY, strBuffer, strSummary, getX(), getY(), -1);9447 }9448 }9449 }9450 }9451 }9452 }9453#if !defined(NO_ACHIEVEMENTS)9454 if(bEligibleForAchievement)9455 {9456 gDLL->IncrementSteamStatAndUnlock(ESTEAMSTAT_TILESDISCOVERED, 1000, ACHIEVEMENT_1000TILES);9457 }9458#endif945994609461 }9462 }94639464 if(bNewValue)9465 {9466 if(pInterface->GetHeadSelectedUnit() != NULL)9467 {9468 // This is what determines if the camera jumps quickly or slowly - if we're revealing new plots go slower. The following function sets this flag9469 pInterface->SetSelectedUnitRevealingNewPlots(true);9470 }9471 }9472 }94739474 if(!bTerrainOnly)9475 {9476 bool bVisibilityChanged = false;9477 bool bImprovementVisibilityChanged = false;9478 if(isRevealed(eTeam))9479 {9480 // If this plot is owned by someone, let the team know9481 if(getOwner() != NO_PLAYER)9482 {9483 bVisibilityChanged |= GET_TEAM(eTeam).SetHasFoundPlayersTerritory(getOwner(), true);9484 }94859486 if(eFromTeam == NO_TEAM)9487 {9488 bVisibilityChanged |= setRevealedOwner(eTeam, getOwner());9489 bImprovementVisibilityChanged |= setRevealedImprovementType(eTeam, getImprovementType());9490 bVisibilityChanged |= setRevealedRouteType(eTeam, getRouteType());94919492 if(pCity != NULL)9493 {9494 bVisibilityChanged |= pCity->setRevealed(eTeam, true);9495 }9496 }9497 else9498 {9499 if(getRevealedOwner(eFromTeam) == getOwner())9500 {9501 bVisibilityChanged |= setRevealedOwner(eTeam, getRevealedOwner(eFromTeam));9502 }95039504 if(getRevealedImprovementType(eFromTeam) == getImprovementType())9505 {9506 bImprovementVisibilityChanged |= setRevealedImprovementType(eTeam, getRevealedImprovementType(eFromTeam));9507 }95089509 if(getRevealedRouteType(eFromTeam) == getRouteType())9510 {9511 bVisibilityChanged |= setRevealedRouteType(eTeam, getRevealedRouteType(eFromTeam));9512 }95139514 if(pCity != NULL)9515 {9516 if(pCity->isRevealed(eFromTeam, false))9517 {9518 bVisibilityChanged |= pCity->setRevealed(eTeam, true);9519 }9520 }9521 }9522 }9523 else9524 {9525 bVisibilityChanged |= setRevealedOwner(eTeam, NO_PLAYER);9526 bImprovementVisibilityChanged |= setRevealedImprovementType(eTeam, NO_IMPROVEMENT);9527 bVisibilityChanged |= setRevealedRouteType(eTeam, NO_ROUTE);95289529 if(pCity != NULL)9530 {9531 bVisibilityChanged |= pCity->setRevealed(eTeam, false);9532 }9533 }95349535 if (!bVisbilityUpdated && (bVisibilityChanged || bImprovementVisibilityChanged))9536 {9537 if(eTeam == eActiveTeam)9538 {9539 if (!bImprovementVisibilityChanged) // Don't bother sending again if the improvement change already sent the message9540 updateSymbols();95419542 updateFog(true);9543 updateVisibility();9544 }95459546 bVisbilityUpdated = true;9547 }9548 }9549 9550#if defined(MOD_EVENTS_TILE_REVEALED)9551 CvTeam& kTeam = GET_TEAM(eTeam);9552 9553 if (MOD_EVENTS_TILE_REVEALED && bNewValue) {9554 GAMEEVENTINVOKE_HOOK(GAMEEVENT_TileRevealed, getX(), getY(), eTeam, eFromTeam, (kTeam.isMajorCiv() && iRevealedMajors == 0), (pUnit ? pUnit->getOwner() : NO_PLAYER), (pUnit ? pUnit->GetID() : -1));9555 }95569557 // This is badly named, as it's actually an on/off "revealed to any major" flag, not a counter9558 if (getNumMajorCivsRevealed() == 0) {9559 if (kTeam.isMajorCiv()) {9560 changeNumMajorCivsRevealed(1);9561 }9562 }9563#endif95649565 return bVisbilityUpdated;9566}
Calls
- CancelActivePlayerEndTurn()
CivHandPopupRaisedCivHostTeamPlayers- CustomMods::eventHook(const char *, const char *, ...)
- CustomMods::isEVENTS_NW_DISCOVERY()
- CustomMods::isEVENTS_TILE_REVEALED()
- CvArea::changeNumRevealedTiles(TeamTypes, int)
- CvBaseInfo::GetTextKey() const
- CvCity::isRevealed(TeamTypes, bool) const
- CvCity::setRevealed(TeamTypes, bool)
- CvDllPlot::CvDllPlot(CvPlot *)
- CvFeatureInfo::getFirstFinderGold() const
- CvFeatureInfo::IsNaturalWonder() const
- CvGame::getActivePlayer() const
- CvGame::getActiveTeam()
- CvGame::getHandicapInfo() const
- CvGame::isReallyNetworkMultiPlayer() const
- CvGlobals::getDLLIFace()
- CvGlobals::GetEngineUserInterface()
- CvGlobals::getFeatureInfo(FeatureTypes)
- CvGlobals::getGame()
- CvGlobals::getHandicapInfo(HandicapTypes)
- CvGlobals::getImprovementInfo(ImprovementTypes)
- CvGlobals::getInfoTypeForString(const char *, bool) const
- CvGlobals::getMap()
- CvHandicapInfo::getBarbCampGold() const
- CvImprovementEntry::IsGoody() const
- CvLuaArgsHandle::CvLuaArgsHandle()
- CvLuaArgsHandle::get() const
- CvLuaArgsHandle::operator->() const
- CvMap::GetNumNaturalWonders() const
- CvNotifications::Add(NotificationTypes, const char *, const char *, int, int, int, int)
- CvPlayer::ChangeNumNaturalWondersDiscoveredInArea(int)
- CvPlayer::DoUpdateHappiness()
- CvPlayer::GetNotifications() const
- CvPlayer::GetPlayerTraits() const
- CvPlayer::getStartingPlot() const
- CvPlayer::getTeam() const
- CvPlayer::GetTreasury() const
- CvPlayer::isAlive() const
- CvPlayerAI::getPlayer(PlayerTypes)
- CvPlayerTraits::GetNaturalWonderFirstFinderGold() const
- CvPlayerTraits::GetNaturalWonderSubsequentFinderGold() const
- CvPlot::area() const
- CvPlot::changeNumMajorCivsRevealed(int)
- CvPlot::getArea() const
- CvPlot::getFeatureType() const
- CvPlot::getImprovementType() const
- CvPlot::getNumMajorCivsRevealed() const
- CvPlot::getOwner() const
- CvPlot::getPlotCity() const
- CvPlot::getResourceType(TeamTypes) const
- CvPlot::getRevealedImprovementType(TeamTypes) const
- CvPlot::getRevealedOwner(TeamTypes) const
- CvPlot::getRevealedRouteType(TeamTypes) const
- CvPlot::getRouteType() const
- CvPlot::getX() const
- CvPlot::getY() const
- CvPlot::IsResourceForceReveal(TeamTypes) const
- CvPlot::isRevealed(TeamTypes) const
- CvPlot::PlotBoolField::ToggleBit(const uint)
- CvPlot::setLayoutDirty(bool)
- CvPlot::setRevealedImprovementType(TeamTypes, ImprovementTypes)
- CvPlot::setRevealedOwner(TeamTypes, PlayerTypes)
- CvPlot::setRevealedRouteType(TeamTypes, RouteTypes)
- CvPlot::SetWorldAnchor(GenericWorldAnchorTypes, int)
- CvPlot::showPopupText(PlayerTypes, const char *)
- CvPlot::updateFog(bool)
- CvPlot::updateSymbols()
- CvPlot::updateVisibility()
CvPopupInfo::CvPopupInfoCvString::operator const char *- CvTeam::ChangeNumNaturalWondersDiscovered(int)
- CvTeam::getNumMembers() const
- CvTeam::GetNumNaturalWondersDiscovered() const
- CvTeam::getTeam(TeamTypes)
- CvTeam::isBarbarian() const
- CvTeam::isMajorCiv() const
- CvTeam::isMinorCiv() const
- CvTeam::isObserver() const
- CvTeam::SetHasFoundPlayersTerritory(PlayerTypes, bool)
- CvTreasury::ChangeGold(int)
- CvUnit::GetID() const
- CvUnit::getOwner() const
- GetLocalizedText(const char *)
ICvEngineScriptSystemArgs1::PushICvEngineScriptSystemArgs1::PushICvEngineUtility1::GameplayNaturalWonderRevealedICvEngineUtility1::GetScriptSystemICvUserInterface1::AddPopupICvUserInterface1::GetHeadSelectedUnitICvUserInterface1::IsOptionNoRewardPopupsICvUserInterface1::SetSelectedUnitRevealingNewPlotsLocalization::LookupLocalization::String::toUTF8- LuaSupport::CallHook(ICvEngineScriptSystem1 *, const char *, ICvEngineScriptSystemArgs1 *, bool &)
operator<<operator<<sprintf_sstd::auto_ptr::auto_ptrstd::auto_ptr::get
Called by
- CvGame::InitMap(CvGameInitialItemsOverrides &)
- CvMap::setRevealedPlots(TeamTypes, bool, bool)
- CvMinorCivAI::Reset()
- CvMinorCivQuest::DoStartQuest(int)
- CvMinorCivQuest::DoStartQuestUsingExistingData(CvMinorCivQuest *)
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPlayer::doAdvancedStartAction(AdvancedStartActionTypes, int, int, int, bool)
- CvPlayer::processPolicies(PolicyTypes, int)
- CvPlayer::receiveGoody(CvPlot *, GoodyTypes, CvUnit *)
- CvPlot::changeVisibilityCount(TeamTypes, int, InvisibleTypes, bool, bool, CvUnit *)
- CvTeam::SetHasEmbassyAtTeam(TeamTypes, bool)
- CvTeam::addTeam(TeamTypes)
- CvTeam::makeHasMet(TeamTypes, bool)
- CvGameTrade::CreateTradeRoute(CvCity *, CvCity *, DomainTypes, TradeConnectionType, int &)
- CvLeague::AddMember(PlayerTypes)
- CvWorldBuilderMapLoader::InitMap()
- CvLuaPlot::lSetRevealed(lua_State *)