CvGame::isReallyNetworkMultiPlayer() const
- Defined in
- CvGame.cpp, line 4281
- Class
- CvGame
- Hook name
CivHooks::CvGame_isReallyNetworkMultiPlayer
Hooks
static bool BeforeCvGame_isReallyNetworkMultiPlayer(const CvGame* self, bool& result);static void AfterCvGame_isReallyNetworkMultiPlayer(const CvGame* self, bool& result);static bool ReplaceCvGame_isReallyNetworkMultiPlayer(bool (*original)(const CvGame*), const CvGame* self);CivRegisterBefore<CivHooks::CvGame_isReallyNetworkMultiPlayer>(host, &BeforeCvGame_isReallyNetworkMultiPlayer);CivRegisterAfter<CivHooks::CvGame_isReallyNetworkMultiPlayer>(host, &AfterCvGame_isReallyNetworkMultiPlayer);CivRegisterReplace<CivHooks::CvGame_isReallyNetworkMultiPlayer>(host, &ReplaceCvGame_isReallyNetworkMultiPlayer);
Code
4281bool CvGame::isReallyNetworkMultiPlayer() const4282{4283 return CvPreGame::isReallyNetworkMultiPlayer();4284}
Calls
Called by
- CvCityBuildings::SetNumRealBuildingTimed(BuildingTypes, int, bool, PlayerTypes, int)
- CvCityCitizens::DoSpawnGreatPerson(UnitTypes, bool, bool, bool)
- CvGame::doTurn()
- CvPlayer::DoProcessGoldenAge()
- CvPlayer::receiveGoody(CvPlot *, GoodyTypes, CvUnit *)
- CvPlot::setRevealed(TeamTypes, bool, CvUnit *, bool, TeamTypes)
- CvTeam::SetCurrentEra(EraTypes)
- CvTeam::setHasTech(TechTypes, bool, PlayerTypes, bool, bool)
- CvUnit::createGreatWork()
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvGameLeagues::FoundLeague(PlayerTypes)
- CvLeague::CheckProjectsProgress()
- CvLeague::CheckStartSpecialSession(LeagueSpecialSessionTypes)