CvLuaArgsHandle::get() const
- Defined in
- Lua/CvLuaArgsHandle.h, line 43
- Class
- CvLuaArgsHandle
- Not a hook point
- written in a header
Code
43inline ICvEngineScriptSystemArgs1* CvLuaArgsHandle::get() const44{45 return m_Ptr;46}
Called by
89 functions in 24 files
- CustomMods::eventAccumulator(int &, const char *, CvLuaArgsHandle &)
- CustomMods::eventHook(const char *, CvLuaArgsHandle &)
- CustomMods::eventTestAll(const char *, CvLuaArgsHandle &)
- CustomMods::eventTestAny(const char *, CvLuaArgsHandle &)
- CvCityBuildings::IsBuildingSellable(const CvBuildingEntry &) const
- CvCity::BuyPlot(int, int)
- CvCity::CanBuyAnyPlot()
- CvCity::CanBuyPlot(int, int, bool)
- CvCity::DoJONSCultureLevelIncrease()
- CvCity::GetBuyablePlotList(std::vector<int> &)
- CvCity::Purchase(UnitTypes, BuildingTypes, ProjectTypes, YieldTypes)
- CvCity::canConstruct(BuildingTypes, bool, bool, bool, bool, CvString *) const
- CvCity::canCreate(ProjectTypes, bool, bool) const
- CvCity::canMaintain(ProcessTypes, bool) const
- CvCity::canPrepare(SpecialistTypes, bool) const
- CvCity::canTrain(UnitTypes, bool, bool, bool, bool, CvString *) const
- CvCity::popOrder(int, bool, bool)
- CvCity::setPopulation(int, bool)
- CvCityStrategyAI::DoTurn()
- CvDeal::IsPossibleToTradeItem(PlayerTypes, PlayerTypes, TradeableItems, int, int, int, bool, bool, bool)
- CvDiplomacyAI::GetScenarioModifier1(PlayerTypes)
- CvDiplomacyAI::GetScenarioModifier2(PlayerTypes)
- CvDiplomacyAI::GetScenarioModifier3(PlayerTypes)
- CvDllNetMessageHandler::ResponseSellBuilding(PlayerTypes, int, BuildingTypes)
- CvEconomicAI::DoTurn()
- CvGame::DoFromUIDiploEvent(FromUIDiploEventTypes, PlayerTypes, int, int)
- CvGame::testVictory()
- CvGame::update()
- CvHomelandAI::ExecuteExplorerMoves()
- CvMilitaryAI::UpdateMilitaryStrategies()
- CvMinorCivAI::DoFriendshipChangeEffects(PlayerTypes, int, int, bool, bool)
- CvMinorCivAI::SetAlly(PlayerTypes)
- CvPlayer::DoGreatPersonExpended(UnitTypes, CvUnit *)
- CvPlayer::DoUnitKilledCombat(CvUnit *, PlayerTypes, UnitTypes)
- CvPlayer::GatherPerTurnReplayStats(int)
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPlayer::canConstruct(BuildingTypes, bool, bool, bool, CvString *) const
- CvPlayer::canCreate(ProjectTypes, bool, bool) const
- CvPlayer::canMaintain(ProcessTypes, bool) const
- CvPlayer::canPrepare(SpecialistTypes, bool) const
- CvPlayer::canRaze(CvCity *, bool) const
- CvPlayer::canReceiveGoody(CvPlot *, GoodyTypes, CvUnit *) const
- CvPlayer::canTrain(UnitTypes, bool, bool, bool, bool, CvString *) const
- CvPlayer::doAdoptPolicy(PolicyTypes)
- CvPlayer::doTurn()
- CvPlayer::found(int, int, ReligionTypes)
- CvPlayer::receiveGoody(CvPlot *, GoodyTypes, CvUnit *)
- CvPlayerAI::AI_unitUpdate()
- CvPlot::changeBuildProgress(BuildTypes, int, PlayerTypes)
- CvPlot::setRevealed(TeamTypes, bool, CvUnit *, bool, TeamTypes)
- CvPolicyAI::DoChooseIdeology(CvPlayer *)
- CvPlayerPolicies::CanAdoptPolicy(PolicyTypes, bool) const
- CvPlayerPolicies::CanUnlockPolicyBranch(PolicyBranchTypes)
- CvPlayerPolicies::DoSwitchIdeologies(PolicyBranchTypes)
- CvPlayerPolicies::DoUnlockPolicyBranch(PolicyBranchTypes)
- CvCityReligions::CityConvertsReligion(ReligionTypes, ReligionTypes, PlayerTypes)
- CvGameReligions::CanCreatePantheon(PlayerTypes, bool)
- CvGameReligions::EnhanceReligion(PlayerTypes, ReligionTypes, BeliefTypes, BeliefTypes, bool)
- CvGameReligions::FoundPantheon(PlayerTypes, BeliefTypes)
- CvGameReligions::FoundReligion(PlayerTypes, ReligionTypes, const char *, BeliefTypes, BeliefTypes, BeliefTypes, BeliefTypes, CvCity *)
- CvGameReligions::GetFounderBenefitsReligion(PlayerTypes) const
- CvGameReligions::GetReligionToFound(PlayerTypes)
- CvReligionAI::GetReligionToSpread() const
- CvTeam::DoDeclareWar(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::DoMakePeace(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::SetCurrentEra(EraTypes)
- CvTeam::canDeclareWar(TeamTypes, PlayerTypes) const
- CvTeam::meet(TeamTypes, bool)
- CvTeam::processTech(TechTypes, int)
- CvTeam::testCircumnavigated()
- CvPlayerTechs::CanEverResearch(TechTypes) const
- CvPlayerTechs::CanResearch(TechTypes, bool) const
- CvTeamTechs::SetHasTech(TechTypes, bool)
- CvUnit::CanFoundReligion(const CvPlot *) const
- CvUnit::CanUpgradeTo(UnitTypes, bool) const
- CvUnit::DoUpgradeTo(UnitTypes, bool)
- CvUnit::GetUpgradeUnitType() const
- CvUnit::canAcquirePromotion(PromotionTypes) const
- CvUnit::canLoad(const CvPlot &) const
- CvUnit::canParadrop(const CvPlot *, bool) const
- CvUnit::canRebaseAt(const CvPlot *, int, int) const
- CvUnit::kill(bool, PlayerTypes)
- CvUnit::paradrop(int, int)
- CvUnit::promote(PromotionTypes, int)
- CvUnit::rebase(int, int)
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnitCombat::GenerateNuclearCombatInfo(CvUnit &, CvPlot &, CvCombatInfo *)
- CvUnitMission::CanStartMission(UnitHandle, int, int, int, CvPlot *, bool)
- CvLuaGame::lSpewTestEvents(lua_State *)