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CvGame::DoFromUIDiploEvent(FromUIDiploEventTypes, PlayerTypes, int, int)

Defined in
CvGame.cpp, line 5116
Class
CvGame
Hook name
CivHooks::CvGame_DoFromUIDiploEvent
Lua events
GameEvents.UiDiploEvent

Hooks

static bool BeforeCvGame_DoFromUIDiploEvent(CvGame* self, FromUIDiploEventTypes eEvent, PlayerTypes eAIPlayer, int iArg1, int iArg2);static void AfterCvGame_DoFromUIDiploEvent(CvGame* self, FromUIDiploEventTypes eEvent, PlayerTypes eAIPlayer, int iArg1, int iArg2);static void ReplaceCvGame_DoFromUIDiploEvent(void (*original)(CvGame*, FromUIDiploEventTypes, PlayerTypes, int, int), CvGame* self, FromUIDiploEventTypes eEvent, PlayerTypes eAIPlayer, int iArg1, int iArg2);CivRegisterBefore<CivHooks::CvGame_DoFromUIDiploEvent>(host, &BeforeCvGame_DoFromUIDiploEvent);CivRegisterAfter<CivHooks::CvGame_DoFromUIDiploEvent>(host, &AfterCvGame_DoFromUIDiploEvent);CivRegisterReplace<CivHooks::CvGame_DoFromUIDiploEvent>(host, &ReplaceCvGame_DoFromUIDiploEvent);

Code

5115/// Message from UI to gameplay about something that should happen with regards to diplomacy5116void CvGame::DoFromUIDiploEvent(FromUIDiploEventTypes eEvent, PlayerTypes eAIPlayer, int iArg1, int iArg2)5117{5118#if defined(MOD_EVENTS_DIPLO_EVENTS)5119	if (MOD_EVENTS_DIPLO_EVENTS) {5120		GAMEEVENTINVOKE_HOOK(GAMEEVENT_UiDiploEvent, eEvent, eAIPlayer, iArg1, iArg2);5121	} else {5122#endif5123	ICvEngineScriptSystem1* pkScriptSystem = gDLL->GetScriptSystem();5124	if(pkScriptSystem)5125	{5126		CvLuaArgsHandle args;5127		args->Push(eEvent);5128		args->Push(eAIPlayer);5129		args->Push(iArg1);5130		args->Push(iArg2);51315132		bool bResult;5133		LuaSupport::CallHook(pkScriptSystem, "UiDiploEvent", args.get(), bResult);5134	}5135#if defined(MOD_EVENTS_DIPLO_EVENTS)5136	}5137#endif51385139	gDLL->sendFromUIDiploEvent(eAIPlayer, eEvent, iArg1, iArg2);5140}

Calls

Called by