CvLuaPlayer::lCanCreatePantheon(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 2960
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lCanCreatePantheon
Hooks
static bool BeforeCvLuaPlayer_lCanCreatePantheon(lua_State* L, int& result);static void AfterCvLuaPlayer_lCanCreatePantheon(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lCanCreatePantheon(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lCanCreatePantheon>(host, &BeforeCvLuaPlayer_lCanCreatePantheon);CivRegisterAfter<CivHooks::CvLuaPlayer_lCanCreatePantheon>(host, &AfterCvLuaPlayer_lCanCreatePantheon);CivRegisterReplace<CivHooks::CvLuaPlayer_lCanCreatePantheon>(host, &ReplaceCvLuaPlayer_lCanCreatePantheon);
Code
2959//bool CanCreatePantheon();2960int CvLuaPlayer::lCanCreatePantheon(lua_State* L)2961{2962 CvPlayerAI* pkPlayer = GetInstance(L);2963 bool bCheckFaith = lua_toboolean(L, 2);29642965 const bool bResult = GC.getGame().GetGameReligions()->CanCreatePantheon(pkPlayer->GetID(), bCheckFaith) == CvGameReligions::FOUNDING_OK;2966 lua_pushboolean(L, bResult);29672968 return 1;2969}
Calls
- CvGame::GetGameReligions()
- CvGameReligions::CanCreatePantheon(PlayerTypes, bool)
- CvGlobals::getGame()
CvLuaScopedInstance::GetInstance- CvPlayer::GetID() const
lua_pushbooleanlua_toboolean