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CvLuaGame::lMouseoverUnit(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 3128
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lMouseoverUnit

Hooks

static bool BeforeCvLuaGame_lMouseoverUnit(lua_State* L, int& result);static void AfterCvLuaGame_lMouseoverUnit(lua_State* L, int& result);static int ReplaceCvLuaGame_lMouseoverUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lMouseoverUnit>(host, &BeforeCvLuaGame_lMouseoverUnit);CivRegisterAfter<CivHooks::CvLuaGame_lMouseoverUnit>(host, &AfterCvLuaGame_lMouseoverUnit);CivRegisterReplace<CivHooks::CvLuaGame_lMouseoverUnit>(host, &ReplaceCvLuaGame_lMouseoverUnit);

Code

3128int CvLuaGame::lMouseoverUnit(lua_State* L)3129{3130	CvUnit* pUnit;3131	bool bEnter;31323133	pUnit = CvLuaUnit::GetInstance(L, 1);3134	bEnter = lua_toboolean(L, 2);31353136	GC.getGame().mouseoverUnit(pUnit, bEnter);3137	return 0;3138}

Calls

Called by