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CvLuaGame::lSetGameState(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 1347
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lSetGameState

Hooks

static bool BeforeCvLuaGame_lSetGameState(lua_State* L, int& result);static void AfterCvLuaGame_lSetGameState(lua_State* L, int& result);static int ReplaceCvLuaGame_lSetGameState(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lSetGameState>(host, &BeforeCvLuaGame_lSetGameState);CivRegisterAfter<CivHooks::CvLuaGame_lSetGameState>(host, &AfterCvLuaGame_lSetGameState);CivRegisterReplace<CivHooks::CvLuaGame_lSetGameState>(host, &ReplaceCvLuaGame_lSetGameState);

Code

1346//void SetGameState(GameplayGameStateTypes gameState);1347int CvLuaGame::lSetGameState(lua_State* L)1348{1349	int iGameState = luaL_checkint(L, 1);1350	GameStateTypes eGameState = static_cast<GameStateTypes>(iGameState);13511352	GC.getGame().setGameState(eGameState);1353	return 0;1354}

Calls

Called by