CvLuaPlot::lAddMessage(lua_State *)
- Defined in
- Lua/CvLuaPlot.cpp, line 2154
- Class
- CvLuaPlot
- Not a hook point
- member without a separate declaration
Code
2154int CvLuaPlot::lAddMessage(lua_State* L)2155{2156 CvPlot* pPlot = GetInstance(L);2157 const char* szMessage = lua_tostring(L, 2);2158 const PlayerTypes ePlayer = (PlayerTypes) luaL_optinteger(L, 3, GC.getGame().getActivePlayer());21592160 SHOW_PLOT_MESSAGE(pPlot, ePlayer, szMessage);2161 return 0;2162}
Calls
- CvGame::getActivePlayer() const
- CvGlobals::GetEngineUserInterface()
- CvGlobals::getEVENT_MESSAGE_TIME()
- CvGlobals::getGame()
CvLuaScopedInstance::GetInstance- CvPlot::GetPlotIndex() const
ICvUserInterface1::AddPlotMessagelua_tolstringluaL_optinteger