CvLuaPlot
- Declared in
- Lua/CvLuaPlot.h, line 21
- Based on
- CvLuaScopedInstance
Functions
- GetTypeName()
- HandleMissingInstance(lua_State *)
- lAddArchaeologicalRecord(lua_State *) not a hook point
- lAddMessage(lua_State *) not a hook point
- lAddPopupMessage(lua_State *) not a hook point
- lArea(lua_State *)
- lAt(lua_State *)
- lCalculateBestNatureYield(lua_State *)
- lCalculateImprovementYieldChange(lua_State *)
- lCalculateNatureYield(lua_State *)
- lCalculateTotalBestNatureYield(lua_State *)
- lCalculateYield(lua_State *)
- lCanBuild(lua_State *)
- lCanHaveFeature(lua_State *)
- lCanHaveImprovement(lua_State *)
- lCanHaveResource(lua_State *)
- lCanSeePlot(lua_State *)
- lChangeBuildProgress(lua_State *)
- lChangeExtraMovePathCost(lua_State *)
- lChangeImprovementDuration(lua_State *)
- lChangeInvisibleVisibilityCount(lua_State *)
- lChangeNumResource(lua_State *)
- lChangeOwnershipDuration(lua_State *)
- lChangeUpgradeProgress(lua_State *)
- lChangeVisibilityCount(lua_State *)
- lCountNumAirUnits(lua_State *)
- lDefenseModifier(lua_State *)
- lErase(lua_State *)
- lGetActiveFogOfWarMode(lua_State *)
- lGetArchaeologyArtifactEra(lua_State *)
- lGetArchaeologyArtifactPlayer1(lua_State *)
- lGetArchaeologyArtifactPlayer2(lua_State *)
- lGetArchaeologyArtifactType(lua_State *)
- lGetArchaeologyArtifactWork(lua_State *)
- lGetArea(lua_State *)
- lGetBestDefender(lua_State *)
- lGetBuildProgress(lua_State *)
- lGetBuildTime(lua_State *)
- lGetBuildTurnsLeft(lua_State *)
- lGetBuildTurnsTotal(lua_State *)
- lGetCityPurchaseID(lua_State *)
- lGetCityRadiusCount(lua_State *)
- lGetContinentArtType(lua_State *)
- lGetExtraMovePathCost(lua_State *)
- lGetFeatureProduction(lua_State *)
- lGetFeatureType(lua_State *)
- lGetFeatureVariety(lua_State *)
- lGetFoundValue(lua_State *)
- lGetImprovementDuration(lua_State *)
- lGetImprovementType(lua_State *)
- lGetIndex(lua_State *) not a hook point
- lGetInlandCorner(lua_State *)
- lGetInvisibleVisibilityCount(lua_State *)
- lGetLatitude(lua_State *)
- lGetLayerUnit(lua_State *)
- lGetNearestLandArea(lua_State *)
- lGetNearestLandPlot(lua_State *)
- lGetNonObsoleteResourceType(lua_State *)
- lGetNumDefenders(lua_State *)
- lGetNumFriendlyUnitsOfType(lua_State *)
- lGetNumLayerUnits(lua_State *)
- lGetNumResource(lua_State *)
- lGetNumTradeRoutes(lua_State *) not a hook point
- lGetNumUnits(lua_State *)
- lGetNumVisibleEnemyDefenders(lua_State *)
- lGetNumVisiblePotentialEnemyDefenders(lua_State *)
- lGetOwner(lua_State *)
- lGetOwnershipDuration(lua_State *)
- lGetPlayerCityRadiusCount(lua_State *)
- lGetPlayerResponsibleForImprovement(lua_State *) not a hook point
- lGetPlayerResponsibleForRoute(lua_State *) not a hook point
- lGetPlayerThatBuiltImprovement(lua_State *) not a hook point
- lGetPlayerThatClearedBarbCampHere(lua_State *) not a hook point
- lGetPlotCity(lua_State *)
- lGetPlotIndex(lua_State *)
- lGetPlotType(lua_State *)
- lGetReconCount(lua_State *)
- lGetResourceType(lua_State *)
- lGetRevealedImprovementType(lua_State *)
- lGetRevealedOwner(lua_State *)
- lGetRevealedRouteType(lua_State *)
- lGetRevealedTeam(lua_State *)
- lGetRiverCrossingCount(lua_State *)
- lGetRiverEFlowDirection(lua_State *)
- lGetRiverSEFlowDirection(lua_State *)
- lGetRiverSWFlowDirection(lua_State *)
- lGetRouteType(lua_State *)
- lGetScriptData(lua_State *)
- lGetSelectedUnit(lua_State *)
- lGetTeam(lua_State *)
- lGetTerrainType(lua_State *)
- lGetTurnDamage(lua_State *) not a hook point
- lGetUnit(lua_State *)
- lGetUnitLimit(lua_State *) not a hook point
- lGetUnitPower(lua_State *)
- lGetUpgradeProgress(lua_State *)
- lGetUpgradeTimeLeft(lua_State *)
- lGetVisibilityCount(lua_State *)
- lGetWorkingCity(lua_State *)
- lGetWorkingCityOverride(lua_State *)
- lGetX(lua_State *)
- lGetXY(lua_State *) not a hook point
- lGetY(lua_State *)
- lGetYield(lua_State *)
- lGetYieldWithBuild(lua_State *)
- lHasAnyNaturalWonder(lua_State *) not a hook point
- lHasBarbarianCamp(lua_State *)
- lHasFeature(lua_State *) not a hook point
- lHasImprovement(lua_State *) not a hook point
- lHasNaturalWonder(lua_State *) not a hook point
- lHasPlotType(lua_State *) not a hook point
- lHasResource(lua_State *) not a hook point
- lHasRoute(lua_State *) not a hook point
- lHasTerrain(lua_State *) not a hook point
- lHasWrittenArtifact(lua_State *)
- lHasYield(lua_State *)
- lIsActiveVisible(lua_State *)
- lIsAdjacentNonrevealed(lua_State *)
- lIsAdjacentNonvisible(lua_State *)
- lIsAdjacentOwned(lua_State *)
- lIsAdjacentPlayer(lua_State *)
- lIsAdjacentRevealed(lua_State *)
- lIsAdjacentTeam(lua_State *)
- lIsAdjacentToArea(lua_State *)
- lIsAdjacentToFeature(lua_State *) not a hook point
- lIsAdjacentToIce(lua_State *) not a hook point
- lIsAdjacentToImprovement(lua_State *) not a hook point
- lIsAdjacentToLand(lua_State *)
- lIsAdjacentToPlotType(lua_State *) not a hook point
- lIsAdjacentToResource(lua_State *) not a hook point
- lIsAdjacentToShallowWater(lua_State *)
- lIsAdjacentToTerrain(lua_State *) not a hook point
- lIsAdjacentVisible(lua_State *)
- lIsBarbarian(lua_State *)
- lIsBeingWorked(lua_State *)
- lIsBestAdjacentFound(lua_State *)
- lIsBlockaded(lua_State *) not a hook point
- lIsBuildRemovesFeature(lua_State *)
- lIsCity(lua_State *)
- lIsCityRadius(lua_State *)
- lIsCivilization(lua_State *) not a hook point
- lIsCoastalLand(lua_State *)
- lIsEnemyCity(lua_State *)
- lIsFeatureAtoll(lua_State *) not a hook point
- lIsFeatureFallout(lua_State *) not a hook point
- lIsFeatureFloodPlains(lua_State *) not a hook point
- lIsFeatureForest(lua_State *) not a hook point
- lIsFeatureIce(lua_State *) not a hook point
- lIsFeatureJungle(lua_State *) not a hook point
- lIsFeatureLake(lua_State *) not a hook point
- lIsFeatureMarsh(lua_State *) not a hook point
- lIsFeatureOasis(lua_State *) not a hook point
- lIsFeatureRiver(lua_State *) not a hook point
- lIsFighting(lua_State *)
- lIsFlatlands(lua_State *)
- lIsFreshWater(lua_State *)
- lIsFriendlyCity(lua_State *)
- lIsFriendlyCityOrPassableImprovement(lua_State *) not a hook point
- lIsFriendlyTerritory(lua_State *)
- lIsGoody(lua_State *)
- lIsHills(lua_State *)
- lIsImpassable(lua_State *)
- lIsImprovementPillaged(lua_State *)
- lIsInvisibleVisible(lua_State *)
- lIsLake(lua_State *)
- lIsMountain(lua_State *)
- lIsNaturalWonder(lua_State *) not a hook point
- lIsNEOfRiver(lua_State *)
- lIsNone(lua_State *)
- lIsNWOfRiver(lua_State *)
- lIsOpenGround(lua_State *)
- lIsOwned(lua_State *)
- lIsOwnershipScore(lua_State *)
- lIsPlayerCityRadius(lua_State *)
- lIsPlotHill(lua_State *) not a hook point
- lIsPlotHills(lua_State *) not a hook point
- lIsPlotLand(lua_State *) not a hook point
- lIsPlotMountain(lua_State *) not a hook point
- lIsPlotMountains(lua_State *) not a hook point
- lIsPlotOcean(lua_State *) not a hook point
- lIsPotentialCityWork(lua_State *)
- lIsPotentialCityWorkForArea(lua_State *)
- lIsResourceConnectedByImprovement(lua_State *)
- lIsRevealed(lua_State *)
- lIsRevealedBarbarian(lua_State *)
- lIsRevealedGoody(lua_State *)
- lIsRiver(lua_State *)
- lIsRiverConnection(lua_State *)
- lIsRiverCrossing(lua_State *)
- lIsRiverCrossingFlowClockwise(lua_State *)
- lIsRiverCrossingToPlot(lua_State *)
- lIsRiverSide(lua_State *)
- lIsRoughGround(lua_State *)
- lIsRoute(lua_State *)
- lIsRoutePillaged(lua_State *)
- lIsRouteRailroad(lua_State *) not a hook point
- lIsRouteRoad(lua_State *) not a hook point
- lIsStartingPlot(lua_State *)
- lIsTerraFirma(lua_State *) not a hook point
- lIsTerrainCoast(lua_State *) not a hook point
- lIsTerrainDesert(lua_State *) not a hook point
- lIsTerrainGrass(lua_State *) not a hook point
- lIsTerrainHill(lua_State *) not a hook point
- lIsTerrainHills(lua_State *) not a hook point
- lIsTerrainMountain(lua_State *) not a hook point
- lIsTerrainMountains(lua_State *) not a hook point
- lIsTerrainOcean(lua_State *) not a hook point
- lIsTerrainPlains(lua_State *) not a hook point
- lIsTerrainSnow(lua_State *) not a hook point
- lIsTerrainTundra(lua_State *) not a hook point
- lIsTradeRoute(lua_State *)
- lIsUnit(lua_State *)
- lIsValidDomainForAction(lua_State *)
- lIsValidDomainForLocation(lua_State *)
- lIsVisible(lua_State *)
- lIsVisibleEnemyDefender(lua_State *)
- lIsVisibleEnemyUnit(lua_State *)
- lIsVisibleOtherUnit(lua_State *)
- lIsVisibleToWatchingHuman(lua_State *)
- lIsWater(lua_State *)
- lIsWithinDistanceOfFeature(lua_State *) not a hook point
- lIsWithinDistanceOfImprovement(lua_State *) not a hook point
- lIsWithinDistanceOfPlotType(lua_State *) not a hook point
- lIsWithinDistanceOfResource(lua_State *) not a hook point
- lIsWithinDistanceOfTerrain(lua_State *) not a hook point
- lIsWithinTeamCityRadius(lua_State *)
- lIsWOfRiver(lua_State *)
- lMovementCost(lua_State *)
- lNukeExplosion(lua_State *)
- lRemoveGoody(lua_State *)
- lSeeFromLevel(lua_State *)
- lSeeThroughLevel(lua_State *)
- lSetArchaeologicalRecord(lua_State *) not a hook point
- lSetArea(lua_State *)
- lSetCityPurchaseID(lua_State *)
- lSetContinentArtType(lua_State *)
- lSetFeatureType(lua_State *)
- lSetImprovementDuration(lua_State *)
- lSetImprovementPillaged(lua_State *)
- lSetImprovementType(lua_State *)
- lSetNEOfRiver(lua_State *)
- lSetNumResource(lua_State *)
- lSetNWOfRiver(lua_State *)
- lSetOwner(lua_State *)
- lSetOwnershipDuration(lua_State *)
- lSetPlayerResponsibleForImprovement(lua_State *) not a hook point
- lSetPlayerResponsibleForRoute(lua_State *) not a hook point
- lSetPlayerThatBuiltImprovement(lua_State *) not a hook point
- lSetPlayerThatClearedBarbCampHere(lua_State *) not a hook point
- lSetPlotType(lua_State *)
- lSetResourceType(lua_State *)
- lSetRevealed(lua_State *)
- lSetRoutePillaged(lua_State *) not a hook point
- lSetRouteType(lua_State *)
- lSetScriptData(lua_State *)
- lSetStartingPlot(lua_State *)
- lSetTerrainType(lua_State *)
- lSetUpgradeProgress(lua_State *)
- lSetWOfRiver(lua_State *)
- lShareAdjacentArea(lua_State *)
- lUpdateFog(lua_State *)
- lUpdateVisibility(lua_State *)
- lWaterArea(lua_State *)
- PushMethods(lua_State *, int)