Bazaar developer reference

CvLuaPlot::lSetTerrainType(lua_State *)

Defined in
Lua/CvLuaPlot.cpp, line 479
Class
CvLuaPlot
Hook name
CivHooks::CvLuaPlot_lSetTerrainType

Hooks

static bool BeforeCvLuaPlot_lSetTerrainType(lua_State* L, int& result);static void AfterCvLuaPlot_lSetTerrainType(lua_State* L, int& result);static int ReplaceCvLuaPlot_lSetTerrainType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lSetTerrainType>(host, &BeforeCvLuaPlot_lSetTerrainType);CivRegisterAfter<CivHooks::CvLuaPlot_lSetTerrainType>(host, &AfterCvLuaPlot_lSetTerrainType);CivRegisterReplace<CivHooks::CvLuaPlot_lSetTerrainType>(host, &ReplaceCvLuaPlot_lSetTerrainType);

Code

479int CvLuaPlot::lSetTerrainType(lua_State* L)480{481	CvPlot* pkPlot = GetInstance(L);482483	const int terrainType = lua_tointeger(L, 2);484	const bool bRecalculate = lua_toboolean(L, 3);485	const bool bRebuildGraphics = lua_toboolean(L, 4);486487	pkPlot->setTerrainType((TerrainTypes)terrainType, bRecalculate, bRebuildGraphics);488489	return 0;490}

Calls

Called by