CvLuaPlot::lIsTradeRoute(lua_State *)
- Defined in
- Lua/CvLuaPlot.cpp, line 1036
- Class
- CvLuaPlot
- Hook name
CivHooks::CvLuaPlot_lIsTradeRoute
Hooks
static bool BeforeCvLuaPlot_lIsTradeRoute(lua_State* L, int& result);static void AfterCvLuaPlot_lIsTradeRoute(lua_State* L, int& result);static int ReplaceCvLuaPlot_lIsTradeRoute(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lIsTradeRoute>(host, &BeforeCvLuaPlot_lIsTradeRoute);CivRegisterAfter<CivHooks::CvLuaPlot_lIsTradeRoute>(host, &AfterCvLuaPlot_lIsTradeRoute);CivRegisterReplace<CivHooks::CvLuaPlot_lIsTradeRoute>(host, &ReplaceCvLuaPlot_lIsTradeRoute);
Code
1036int CvLuaPlot::lIsTradeRoute(lua_State* L)1037{1038 CvPlot* pkPlot = GetInstance(L);1039 PlayerTypes ePlayer = (PlayerTypes)luaL_optint(L, 2, -1);1040 bool bResult = pkPlot->IsTradeRoute(ePlayer);1041 lua_pushboolean(L, bResult);1042 return 1;1043}
Calls
CvLuaScopedInstance::GetInstance- CvPlot::IsTradeRoute(PlayerTypes) const
lua_pushbooleanluaL_optinteger