CvLuaPlot::lIsVisibleEnemyUnit(lua_State *)
- Defined in
- Lua/CvLuaPlot.cpp, line 988
- Class
- CvLuaPlot
- Hook name
CivHooks::CvLuaPlot_lIsVisibleEnemyUnit
Hooks
static bool BeforeCvLuaPlot_lIsVisibleEnemyUnit(lua_State* L, int& result);static void AfterCvLuaPlot_lIsVisibleEnemyUnit(lua_State* L, int& result);static int ReplaceCvLuaPlot_lIsVisibleEnemyUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lIsVisibleEnemyUnit>(host, &BeforeCvLuaPlot_lIsVisibleEnemyUnit);CivRegisterAfter<CivHooks::CvLuaPlot_lIsVisibleEnemyUnit>(host, &AfterCvLuaPlot_lIsVisibleEnemyUnit);CivRegisterReplace<CivHooks::CvLuaPlot_lIsVisibleEnemyUnit>(host, &ReplaceCvLuaPlot_lIsVisibleEnemyUnit);
Code
987//bool isVisibleEnemyUnit(PlayerTypes ePlayer);988int CvLuaPlot::lIsVisibleEnemyUnit(lua_State* L)989{990 CvPlot* pkPlot = GetInstance(L);991 const PlayerTypes ePlayer = (PlayerTypes)lua_tointeger(L, 2);992 const bool bResult = pkPlot->isVisibleEnemyUnit(ePlayer);993 lua_pushboolean(L, bResult);994 return 1;995}
Calls
CvLuaScopedInstance::GetInstance- CvPlot::isVisibleEnemyUnit(PlayerTypes) const
lua_pushbooleanlua_tointeger