Bazaar developer reference

CvLuaPlot::lIsVisibleEnemyUnit(lua_State *)

Defined in
Lua/CvLuaPlot.cpp, line 988
Class
CvLuaPlot
Hook name
CivHooks::CvLuaPlot_lIsVisibleEnemyUnit

Hooks

static bool BeforeCvLuaPlot_lIsVisibleEnemyUnit(lua_State* L, int& result);static void AfterCvLuaPlot_lIsVisibleEnemyUnit(lua_State* L, int& result);static int ReplaceCvLuaPlot_lIsVisibleEnemyUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lIsVisibleEnemyUnit>(host, &BeforeCvLuaPlot_lIsVisibleEnemyUnit);CivRegisterAfter<CivHooks::CvLuaPlot_lIsVisibleEnemyUnit>(host, &AfterCvLuaPlot_lIsVisibleEnemyUnit);CivRegisterReplace<CivHooks::CvLuaPlot_lIsVisibleEnemyUnit>(host, &ReplaceCvLuaPlot_lIsVisibleEnemyUnit);

Code

987//bool isVisibleEnemyUnit(PlayerTypes ePlayer);988int CvLuaPlot::lIsVisibleEnemyUnit(lua_State* L)989{990	CvPlot* pkPlot = GetInstance(L);991	const PlayerTypes ePlayer = (PlayerTypes)lua_tointeger(L, 2);992	const bool bResult = pkPlot->isVisibleEnemyUnit(ePlayer);993	lua_pushboolean(L, bResult);994	return 1;995}

Calls

Called by