CvLuaPlot::lIsVisible(lua_State *)
- Defined in
- Lua/CvLuaPlot.cpp, line 810
- Class
- CvLuaPlot
- Hook name
CivHooks::CvLuaPlot_lIsVisible
Hooks
static bool BeforeCvLuaPlot_lIsVisible(lua_State* L, int& result);static void AfterCvLuaPlot_lIsVisible(lua_State* L, int& result);static int ReplaceCvLuaPlot_lIsVisible(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lIsVisible>(host, &BeforeCvLuaPlot_lIsVisible);CivRegisterAfter<CivHooks::CvLuaPlot_lIsVisible>(host, &AfterCvLuaPlot_lIsVisible);CivRegisterReplace<CivHooks::CvLuaPlot_lIsVisible>(host, &ReplaceCvLuaPlot_lIsVisible);
Code
809//bool isVisible(TeamTypes eTeam, bool bDebug);810int CvLuaPlot::lIsVisible(lua_State* L)811{812 CvPlot* pkPlot = GetInstance(L);813 const TeamTypes eTeam = (TeamTypes)lua_tointeger(L, 2);814 const bool bDebug = luaL_optbool(L, 3, false);815816 lua_pushboolean(L, pkPlot->isVisible(eTeam, bDebug));817 return 1;818}
Calls
CvLuaScopedInstance::GetInstance- CvPlot::isVisible(TeamTypes, bool) const
lua_pushbooleanlua_tointeger- luaL_optbool(lua_State *, int, bool)