CvLuaPlot::lIsVisibleEnemyDefender(lua_State *)
- Defined in
- Lua/CvLuaPlot.cpp, line 959
- Class
- CvLuaPlot
- Hook name
CivHooks::CvLuaPlot_lIsVisibleEnemyDefender
Hooks
static bool BeforeCvLuaPlot_lIsVisibleEnemyDefender(lua_State* L, int& result);static void AfterCvLuaPlot_lIsVisibleEnemyDefender(lua_State* L, int& result);static int ReplaceCvLuaPlot_lIsVisibleEnemyDefender(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lIsVisibleEnemyDefender>(host, &BeforeCvLuaPlot_lIsVisibleEnemyDefender);CivRegisterAfter<CivHooks::CvLuaPlot_lIsVisibleEnemyDefender>(host, &AfterCvLuaPlot_lIsVisibleEnemyDefender);CivRegisterReplace<CivHooks::CvLuaPlot_lIsVisibleEnemyDefender>(host, &ReplaceCvLuaPlot_lIsVisibleEnemyDefender);
Code
958//bool isVisibleEnemyDefender(CyUnit* pUnit);959int CvLuaPlot::lIsVisibleEnemyDefender(lua_State* L)960{961 CvPlot* pkPlot = GetInstance(L);962 CvUnit* pkUnit = CvLuaUnit::GetInstance(L, 2);963 const bool bResult = pkPlot->isVisibleEnemyDefender(pkUnit);964 lua_pushboolean(L, bResult);965966 return 1;967}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstance- CvPlot::isVisibleEnemyDefender(const CvUnit *) const
lua_pushboolean