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CvLuaPlot::lGetActiveFogOfWarMode(lua_State *)

Defined in
Lua/CvLuaPlot.cpp, line 1946
Class
CvLuaPlot
Hook name
CivHooks::CvLuaPlot_lGetActiveFogOfWarMode

Hooks

static bool BeforeCvLuaPlot_lGetActiveFogOfWarMode(lua_State* L, int& result);static void AfterCvLuaPlot_lGetActiveFogOfWarMode(lua_State* L, int& result);static int ReplaceCvLuaPlot_lGetActiveFogOfWarMode(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lGetActiveFogOfWarMode>(host, &BeforeCvLuaPlot_lGetActiveFogOfWarMode);CivRegisterAfter<CivHooks::CvLuaPlot_lGetActiveFogOfWarMode>(host, &AfterCvLuaPlot_lGetActiveFogOfWarMode);CivRegisterReplace<CivHooks::CvLuaPlot_lGetActiveFogOfWarMode>(host, &ReplaceCvLuaPlot_lGetActiveFogOfWarMode);

Code

1946int CvLuaPlot::lGetActiveFogOfWarMode(lua_State* L)1947{1948	CvPlot* pkPlot = GetInstance(L);19491950	int fow = 0;1951	// convert from game fog of war defines to engine fog of war defines1952	switch(pkPlot->GetActiveFogOfWarMode())1953	{1954	case FOGOFWARMODE_OFF:1955		fow = 2;1956	case FOGOFWARMODE_UNEXPLORED:1957		fow = 0;1958	case FOGOFWARMODE_NOVIS:1959		fow = 1;1960	}19611962	lua_pushinteger(L, fow);1963	return 1;1964}

Calls

Called by