CvLuaPlot::lGetActiveFogOfWarMode(lua_State *)
- Defined in
- Lua/CvLuaPlot.cpp, line 1946
- Class
- CvLuaPlot
- Hook name
CivHooks::CvLuaPlot_lGetActiveFogOfWarMode
Hooks
static bool BeforeCvLuaPlot_lGetActiveFogOfWarMode(lua_State* L, int& result);static void AfterCvLuaPlot_lGetActiveFogOfWarMode(lua_State* L, int& result);static int ReplaceCvLuaPlot_lGetActiveFogOfWarMode(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lGetActiveFogOfWarMode>(host, &BeforeCvLuaPlot_lGetActiveFogOfWarMode);CivRegisterAfter<CivHooks::CvLuaPlot_lGetActiveFogOfWarMode>(host, &AfterCvLuaPlot_lGetActiveFogOfWarMode);CivRegisterReplace<CivHooks::CvLuaPlot_lGetActiveFogOfWarMode>(host, &ReplaceCvLuaPlot_lGetActiveFogOfWarMode);
Code
1946int CvLuaPlot::lGetActiveFogOfWarMode(lua_State* L)1947{1948 CvPlot* pkPlot = GetInstance(L);19491950 int fow = 0;1951 // convert from game fog of war defines to engine fog of war defines1952 switch(pkPlot->GetActiveFogOfWarMode())1953 {1954 case FOGOFWARMODE_OFF:1955 fow = 2;1956 case FOGOFWARMODE_UNEXPLORED:1957 fow = 0;1958 case FOGOFWARMODE_NOVIS:1959 fow = 1;1960 }19611962 lua_pushinteger(L, fow);1963 return 1;1964}
Calls
CvLuaScopedInstance::GetInstance- CvPlot::GetActiveFogOfWarMode() const
lua_pushinteger