CvLuaPlot::lIsFriendlyTerritory(lua_State *)
- Defined in
- Lua/CvLuaPlot.cpp, line 893
- Class
- CvLuaPlot
- Hook name
CivHooks::CvLuaPlot_lIsFriendlyTerritory
Hooks
static bool BeforeCvLuaPlot_lIsFriendlyTerritory(lua_State* L, int& result);static void AfterCvLuaPlot_lIsFriendlyTerritory(lua_State* L, int& result);static int ReplaceCvLuaPlot_lIsFriendlyTerritory(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lIsFriendlyTerritory>(host, &BeforeCvLuaPlot_lIsFriendlyTerritory);CivRegisterAfter<CivHooks::CvLuaPlot_lIsFriendlyTerritory>(host, &AfterCvLuaPlot_lIsFriendlyTerritory);CivRegisterReplace<CivHooks::CvLuaPlot_lIsFriendlyTerritory>(host, &ReplaceCvLuaPlot_lIsFriendlyTerritory);
Code
892//bool IsFriendlyTerritory(PlayerTypes ePlayer);893int CvLuaPlot::lIsFriendlyTerritory(lua_State* L)894{895 CvPlot* pkPlot = GetInstance(L);896 const PlayerTypes ePlayer = (PlayerTypes) lua_tointeger(L, 2);897898 const bool bResult = pkPlot->IsFriendlyTerritory(ePlayer);899 lua_pushboolean(L, bResult);900 return 1;901}
Calls
CvLuaScopedInstance::GetInstance- CvPlot::IsFriendlyTerritory(PlayerTypes) const
lua_pushbooleanlua_tointeger