Hooks
static bool BeforeCvLuaPlot_lGetTerrainType(lua_State* L, int& result);static void AfterCvLuaPlot_lGetTerrainType(lua_State* L, int& result);static int ReplaceCvLuaPlot_lGetTerrainType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lGetTerrainType>(host, &BeforeCvLuaPlot_lGetTerrainType);CivRegisterAfter<CivHooks::CvLuaPlot_lGetTerrainType>(host, &AfterCvLuaPlot_lGetTerrainType);CivRegisterReplace<CivHooks::CvLuaPlot_lGetTerrainType>(host, &ReplaceCvLuaPlot_lGetTerrainType);