CvPlot::getTerrainType() const
- Defined in
- CvPlot.h, line 484
- Class
- CvPlot
- Not a hook point
- written in a header
Code
484 TerrainTypes getTerrainType() const485 {486 return (TerrainTypes)m_eTerrainType;487 }
Called by
42 functions in 14 files
- BuildRouteCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- InfluenceCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- StepValidAnyArea(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteWaterPathCost(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- TradeRouteWaterValid(CvAStarNode *, CvAStarNode *, int, const void *, CvAStar *)
- CvBarbarians::DoCamps()
- GetPlotYield(CvPlot *, YieldTypes)
- CvCity::isValidBuildingLocation(BuildingTypes) const
- CvDllPlot::GetTerrainType() const
- CalculateDigSiteWeight(int, FFastVector<CvArchaeologyData, true, c_eCiv5GameplayDLL, 0> &, FFastVector<CvArchaeologyData, true, c_eCiv5GameplayDLL, 0> &)
- CvPlot::HasTerrain(TerrainTypes) const
- CvPlot::calculateNatureYield(YieldTypes, TeamTypes, bool) const
- CvPlot::calculateYield(YieldTypes, bool)
- CvPlot::canHaveFeature(FeatureTypes) const
- CvPlot::canHaveImprovement(ImprovementTypes, TeamTypes, bool) const
- CvPlot::canHaveResource(ResourceTypes, bool, bool) const
- CvPlot::defenseModifier(TeamTypes, bool, bool) const
- CvPlot::getBuildTime(BuildTypes, PlayerTypes) const
- CvPlot::getNumResourceForPlayer(PlayerTypes) const
- CvPlot::getTurnDamage(bool, bool, bool, bool) const
- CvPlot::getYieldWithBuild(BuildTypes, YieldTypes, bool, PlayerTypes) const
- CvPlot::isAdjacentToShallowWater() const
- CvPlot::isShallowWater() const
- CvPlot::seeFromLevel(TeamTypes) const
- CvPlot::seeThroughLevel(bool) const
- CvPlot::setPlotType(PlotTypes, bool, bool, bool)
- CvPlot::setTerrainType(TerrainTypes, bool, bool)
- CvPlot::updateImpassable()
- CvReligionAI::ScoreBeliefAtPlot(CvBeliefEntry *, CvPlot *)
- CvReplayInfo::createInfo()
- CvCitySiteEvaluator::CanFound(CvPlot *, const CvPlayer *, bool) const
- CvCitySiteEvaluator::PlotFoundValue(CvPlot *, CvPlayer *, YieldTypes, bool)
- CvUnit::GetMaxAttackStrength(const CvPlot *, const CvPlot *, const CvUnit *) const
- CvUnit::GetMaxDefenseStrength(const CvPlot *, const CvUnit *, bool) const
- CvUnit::canEnterTerrain(const CvPlot &, byte) const
- CvUnit::shouldLoadOnMove(const CvPlot *) const
- CvUnitMovement::GetCostsForMove(const CvUnit *, const CvPlot *, const CvPlot *, int, int &, int &, int &)
- CvWorldBuilderMapLoader::Save(const wchar_t *, const char *)
- CvWorldBuilderMapLoader::ValidateCoast()
- CvWorldBuilderMapLoader::ValidateTerrain()
- CvLuaPlot::lGetTerrainType(lua_State *)