CvLuaPlot::lIsFighting(lua_State *)
- Defined in
- Lua/CvLuaPlot.cpp, line 1017
- Class
- CvLuaPlot
- Hook name
CivHooks::CvLuaPlot_lIsFighting
Hooks
static bool BeforeCvLuaPlot_lIsFighting(lua_State* L, int& result);static void AfterCvLuaPlot_lIsFighting(lua_State* L, int& result);static int ReplaceCvLuaPlot_lIsFighting(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lIsFighting>(host, &BeforeCvLuaPlot_lIsFighting);CivRegisterAfter<CivHooks::CvLuaPlot_lIsFighting>(host, &AfterCvLuaPlot_lIsFighting);CivRegisterReplace<CivHooks::CvLuaPlot_lIsFighting>(host, &ReplaceCvLuaPlot_lIsFighting);
Code
1016//bool isFighting();1017int CvLuaPlot::lIsFighting(lua_State* L)1018{1019 return BasicLuaMethod(L, &CvPlot::isFighting);1020}
Calls
CvLuaMethodWrapper::BasicLuaMethod- CvPlot::isFighting() const