CvLuaPlot::lIsAdjacentVisible(lua_State *)
- Defined in
- Lua/CvLuaPlot.cpp, line 841
- Class
- CvLuaPlot
- Hook name
CivHooks::CvLuaPlot_lIsAdjacentVisible
Hooks
static bool BeforeCvLuaPlot_lIsAdjacentVisible(lua_State* L, int& result);static void AfterCvLuaPlot_lIsAdjacentVisible(lua_State* L, int& result);static int ReplaceCvLuaPlot_lIsAdjacentVisible(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlot_lIsAdjacentVisible>(host, &BeforeCvLuaPlot_lIsAdjacentVisible);CivRegisterAfter<CivHooks::CvLuaPlot_lIsAdjacentVisible>(host, &AfterCvLuaPlot_lIsAdjacentVisible);CivRegisterReplace<CivHooks::CvLuaPlot_lIsAdjacentVisible>(host, &ReplaceCvLuaPlot_lIsAdjacentVisible);
Code
840//bool isAdjacentVisible(TeamTypes eTeam, bool bDebug);841int CvLuaPlot::lIsAdjacentVisible(lua_State* L)842{843 CvPlot* pkPlot = GetInstance(L);844 const TeamTypes eTeam = (TeamTypes)lua_tointeger(L, 2);845 const bool bDebug = luaL_optbool(L, 3, false);846847 if (!bDebug)848 lua_pushboolean(L, pkPlot->isAdjacentVisible(eTeam));849 else850 lua_pushboolean(L, pkPlot->isAdjacentVisible(eTeam, true));851852 return 1;853}
Calls
CvLuaScopedInstance::GetInstance- CvPlot::isAdjacentVisible(TeamTypes) const
- CvPlot::isAdjacentVisible(TeamTypes, bool) const
lua_pushbooleanlua_tointeger- luaL_optbool(lua_State *, int, bool)