CvGlobals::getEVENT_MESSAGE_TIME()
- Defined in
- CvGlobals.h, line 5024
- Class
- CvGlobals
- Not a hook point
- written in a header
Code
5024 inline int getEVENT_MESSAGE_TIME()5025 {5026 return m_iEVENT_MESSAGE_TIME;5027 }
Called by
46 functions in 12 files
- CvCity::DoTestResourceDemanded()
- CvCity::doCheckProduction()
- CvCity::doMeltdown()
- CvCity::init(int, PlayerTypes, int, int, bool, bool, ReligionTypes, const char *)
- CvCity::popOrder(int, bool, bool)
- CvPlayer::acquireCity(CvCity *, bool, bool, bool)
- CvPlayer::disbandUnit(bool)
- CvPlayer::doBarbarianRansom(int, int)
- CvPlayer::doWarnings()
- CvPlayer::raze(CvCity *)
- CvPlayer::receiveGoody(CvPlot *, GoodyTypes, CvUnit *)
- CvPlayer::setStrike(bool)
- CvPlayer::setTurnActive(bool, bool)
- CvPlot::changeBuildProgress(BuildTypes, int, PlayerTypes)
- CvPlot::doImprovement()
- CvTeam::DoDeclareWar(PlayerTypes, bool, TeamTypes, bool, bool)
- CvTeam::addTeam(TeamTypes)
- CvTeam::announceTechToPlayers(TechTypes, bool)
- CvTeam::changeProjectCount(ProjectTypes, int)
- CvTeam::resetVictoryProgress()
- CvTeam::setHasTech(TechTypes, bool, PlayerTypes, bool, bool)
- CvTeam::testCircumnavigated()
- CvPlayerTrade::PlunderTradeRoute(int, CvUnit *)
- CvUnit::buyCityState()
- CvUnit::createCaptureUnit(const CvUnitCaptureDefinition &)
- CvUnit::gift(bool)
- CvUnit::initWithNameOffset(int, UnitTypes, int, UnitAITypes, PlayerTypes, int, int, DirectionTypes, bool, bool, int, int)
- CvUnit::kill(bool, PlayerTypes)
- CvUnit::pillage()
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvUnit::trade()
- CvUnitCombat::Attack(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::AttackAirSweep(CvUnit &, CvPlot &, ATTACK_OPTION)
- CvUnitCombat::ParadropIntercept(CvUnit &, CvPlot &)
- CvUnitCombat::ResolveAirSweep(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveAirUnitVsCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveCityMeleeCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveMeleeCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveRangedCityVsUnitCombat(const CvCombatInfo &, uint)
- CvUnitCombat::ResolveRangedUnitVsCombat(const CvCombatInfo &, uint)
- CvGameLeagues::FoundLeague(PlayerTypes)
- CvLeague::CheckStartSpecialSession(LeagueSpecialSessionTypes)
- CvLuaCity::lAddMessage(lua_State *)
- CvLuaPlayer::lAddMessage(lua_State *)
- CvLuaPlot::lAddMessage(lua_State *)
- CvLuaUnit::lAddMessage(lua_State *)