Hooks
static bool BeforeCvDiplomacyAI_WasResurrectedThisTurnBy(const CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_WasResurrectedThisTurnBy(const CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_WasResurrectedThisTurnBy(bool (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_WasResurrectedThisTurnBy>(host, &BeforeCvDiplomacyAI_WasResurrectedThisTurnBy);CivRegisterAfter<CivHooks::CvDiplomacyAI_WasResurrectedThisTurnBy>(host, &AfterCvDiplomacyAI_WasResurrectedThisTurnBy);CivRegisterReplace<CivHooks::CvDiplomacyAI_WasResurrectedThisTurnBy>(host, &ReplaceCvDiplomacyAI_WasResurrectedThisTurnBy);