CvLuaGame::lEnhancePantheon(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 2563
- Class
- CvLuaGame
- Not a hook point
- member without a separate declaration
Code
2563int CvLuaGame::lEnhancePantheon(lua_State* L)2564{2565 const PlayerTypes ePlayer = static_cast<PlayerTypes>(luaL_checkint(L, 1));2566 const BeliefTypes eBelief = static_cast<BeliefTypes>(luaL_checkint(L, 2));2567 const bool bNotify = luaL_optbool(L, 3, true);2568 2569 // If this player has created a (local) religion, we need to enhance that instead!2570 ReligionTypes eReligion = GC.getGame().GetGameReligions()->GetReligionCreatedByPlayer(ePlayer);2571 if (eReligion == NO_RELIGION) eReligion = RELIGION_PANTHEON;25722573 GC.getGame().GetGameReligions()->EnhanceReligion(ePlayer, eReligion, eBelief, NO_BELIEF, bNotify);25742575 return 0;2576}