CvLuaGame::lGetGreatWorkArtist(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 2805
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetGreatWorkArtist
Hooks
static bool BeforeCvLuaGame_lGetGreatWorkArtist(lua_State* L, int& result);static void AfterCvLuaGame_lGetGreatWorkArtist(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetGreatWorkArtist(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetGreatWorkArtist>(host, &BeforeCvLuaGame_lGetGreatWorkArtist);CivRegisterAfter<CivHooks::CvLuaGame_lGetGreatWorkArtist>(host, &AfterCvLuaGame_lGetGreatWorkArtist);CivRegisterReplace<CivHooks::CvLuaGame_lGetGreatWorkArtist>(host, &ReplaceCvLuaGame_lGetGreatWorkArtist);
Code
2805int CvLuaGame::lGetGreatWorkArtist(lua_State* L)2806{2807 const int iIndex = lua_tointeger(L, 1);2808 if (iIndex < GC.getGame().GetGameCulture()->GetNumGreatWorks())2809 {2810 CvString szTooltip = GC.getGame().GetGameCulture()->GetGreatWorkArtist(iIndex);2811 lua_pushstring(L, szTooltip);2812 return 1;2813 }2814 return 0;2815}
Calls
- CvGame::GetGameCulture()
- CvGameCulture::GetGreatWorkArtist(int) const
- CvGameCulture::GetNumGreatWorks() const
- CvGlobals::getGame()
CvString::operator const char *lua_pushstringlua_tointeger