CvLuaGame::lGetGreatWorkTooltip(lua_State *)
- Defined in
- Lua/CvLuaGame.cpp, line 2754
- Class
- CvLuaGame
- Hook name
CivHooks::CvLuaGame_lGetGreatWorkTooltip
Hooks
static bool BeforeCvLuaGame_lGetGreatWorkTooltip(lua_State* L, int& result);static void AfterCvLuaGame_lGetGreatWorkTooltip(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetGreatWorkTooltip(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetGreatWorkTooltip>(host, &BeforeCvLuaGame_lGetGreatWorkTooltip);CivRegisterAfter<CivHooks::CvLuaGame_lGetGreatWorkTooltip>(host, &AfterCvLuaGame_lGetGreatWorkTooltip);CivRegisterReplace<CivHooks::CvLuaGame_lGetGreatWorkTooltip>(host, &ReplaceCvLuaGame_lGetGreatWorkTooltip);
Code
2754int CvLuaGame::lGetGreatWorkTooltip(lua_State* L)2755{2756 const int iIndex = lua_tointeger(L, 1);2757 PlayerTypes eOwner = (PlayerTypes)lua_tointeger(L, 2);2758 if (iIndex < GC.getGame().GetGameCulture()->GetNumGreatWorks())2759 {2760 CvString szTooltip = GC.getGame().GetGameCulture()->GetGreatWorkTooltip(iIndex, eOwner);2761 lua_pushstring(L, szTooltip);2762 return 1;2763 }2764 return 0;2765}
Calls
- CvGame::GetGameCulture()
- CvGameCulture::GetGreatWorkTooltip(int, PlayerTypes) const
- CvGameCulture::GetNumGreatWorks() const
- CvGlobals::getGame()
CvString::operator const char *lua_pushstringlua_tointeger