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CvLuaGame::lGetTurnString(lua_State *)

Defined in
Lua/CvLuaGame.cpp, line 800
Class
CvLuaGame
Hook name
CivHooks::CvLuaGame_lGetTurnString

Hooks

static bool BeforeCvLuaGame_lGetTurnString(lua_State* L, int& result);static void AfterCvLuaGame_lGetTurnString(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetTurnString(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetTurnString>(host, &BeforeCvLuaGame_lGetTurnString);CivRegisterAfter<CivHooks::CvLuaGame_lGetTurnString>(host, &AfterCvLuaGame_lGetTurnString);CivRegisterReplace<CivHooks::CvLuaGame_lGetTurnString>(host, &ReplaceCvLuaGame_lGetTurnString);

Code

799//string GetTurnString();800int CvLuaGame::lGetTurnString(lua_State* L)801{802	CvGame& game = GC.getGame();803	CvString strString;804	CvGameTextMgr::setDateStr(strString,805		game.getGameTurn(),806		false,807		game.getCalendar(),808		game.getStartYear(),809		game.getGameSpeedType());810811	lua_pushstring(L, strString);812	return 1;813}

Calls

Called by