CvGame::getGameSpeedType() const
- Defined in
- CvGame.cpp, line 7084
- Class
- CvGame
- Hook name
CivHooks::CvGame_getGameSpeedType
Hooks
static bool BeforeCvGame_getGameSpeedType(const CvGame* self, GameSpeedTypes& result);static void AfterCvGame_getGameSpeedType(const CvGame* self, GameSpeedTypes& result);static GameSpeedTypes ReplaceCvGame_getGameSpeedType(GameSpeedTypes (*original)(const CvGame*), const CvGame* self);CivRegisterBefore<CivHooks::CvGame_getGameSpeedType>(host, &BeforeCvGame_getGameSpeedType);CivRegisterAfter<CivHooks::CvGame_getGameSpeedType>(host, &AfterCvGame_getGameSpeedType);CivRegisterReplace<CivHooks::CvGame_getGameSpeedType>(host, &ReplaceCvGame_getGameSpeedType);
Code
7084GameSpeedTypes CvGame::getGameSpeedType() const7085{7086 return CvPreGame::gameSpeed();7087}
Calls
Called by
- CvBarbarians::DoCampActivationNotice(CvPlot *)
- CvGameCulture::GetGreatWorkEra(int) const
- CvGameCulture::GetGreatWorkTooltip(int, PlayerTypes) const
- CvDllGame::GetGameSpeedType() const
- CvDllGame::SetTimeStr(char *, int, bool)
- CvDllGameAsynch::GetGameSpeedType() const
- CvGame::getGameSpeedInfo() const
- CvGame::getTurnYear(int)
- CvReplayInfo::createInfo()
- CvUnit::setXY(int, int, bool, bool, bool, bool, bool)
- CvLuaGame::lGetDateString(lua_State *)
- CvLuaGame::lGetGameSpeedType(lua_State *)
- CvLuaGame::lGetTimeString(lua_State *)
- CvLuaGame::lGetTurnString(lua_State *)