Hooks
static bool BeforeCvLuaGame_lGetGameSpeedType(lua_State* L, int& result);static void AfterCvLuaGame_lGetGameSpeedType(lua_State* L, int& result);static int ReplaceCvLuaGame_lGetGameSpeedType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaGame_lGetGameSpeedType>(host, &BeforeCvLuaGame_lGetGameSpeedType);CivRegisterAfter<CivHooks::CvLuaGame_lGetGameSpeedType>(host, &AfterCvLuaGame_lGetGameSpeedType);CivRegisterReplace<CivHooks::CvLuaGame_lGetGameSpeedType>(host, &ReplaceCvLuaGame_lGetGameSpeedType);