Bazaar developer reference

CvMap::getRandomResourceQuantity(ResourceTypes)

Defined in
CvMap.cpp, line 1175
Class
CvMap
Hook name
CivHooks::CvMap_getRandomResourceQuantity

Hooks

static bool BeforeCvMap_getRandomResourceQuantity(CvMap* self, ResourceTypes eIndex, int& result);static void AfterCvMap_getRandomResourceQuantity(CvMap* self, ResourceTypes eIndex, int& result);static int ReplaceCvMap_getRandomResourceQuantity(int (*original)(CvMap*, ResourceTypes), CvMap* self, ResourceTypes eIndex);CivRegisterBefore<CivHooks::CvMap_getRandomResourceQuantity>(host, &BeforeCvMap_getRandomResourceQuantity);CivRegisterAfter<CivHooks::CvMap_getRandomResourceQuantity>(host, &AfterCvMap_getRandomResourceQuantity);CivRegisterReplace<CivHooks::CvMap_getRandomResourceQuantity>(host, &ReplaceCvMap_getRandomResourceQuantity);

Code

1175int CvMap::getRandomResourceQuantity(ResourceTypes eIndex)1176{1177	CvResourceInfo* thisResourceInfo = GC.getResourceInfo(eIndex);1178	if(thisResourceInfo == NULL)1179		return 0;11801181	int iNumRands = 0;11821183	// Find how many types of resources quantities there can be to pick from1184	for(int iLoop = 0; iLoop < GC.getNUM_RESOURCE_QUANTITY_TYPES(); iLoop++)1185	{1186		if(thisResourceInfo->getResourceQuantityType(iLoop) <= 0)1187		{1188			break;1189		}11901191		iNumRands++;1192	}11931194	CvAssertMsg(iNumRands > 0, "Resource should have at least 1 Quantity type to choose from")11951196	int iRand = GC.getGame().getJonRandNum(iNumRands, "Picking from random Resource Quantity types");11971198	return thisResourceInfo->getResourceQuantityType(iRand);1199}

Calls

Called by