CvDiplomacyAI::IsDenouncedPlayer(PlayerTypes) const
- Defined in
- CvDiplomacyAI.cpp, line 21645
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_IsDenouncedPlayer
Hooks
static bool BeforeCvDiplomacyAI_IsDenouncedPlayer(const CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsDenouncedPlayer(const CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsDenouncedPlayer(bool (*original)(const CvDiplomacyAI*, PlayerTypes), const CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsDenouncedPlayer>(host, &BeforeCvDiplomacyAI_IsDenouncedPlayer);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsDenouncedPlayer>(host, &AfterCvDiplomacyAI_IsDenouncedPlayer);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsDenouncedPlayer>(host, &ReplaceCvDiplomacyAI_IsDenouncedPlayer);
Code
21645bool CvDiplomacyAI::IsDenouncedPlayer(PlayerTypes ePlayer) const21646{21647 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");21648 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");21649 return m_pabDenouncedPlayer[ePlayer];21650}
Called by
- CvDiplomacyAI::DoAngryBefriendedEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoAngryDenouncedFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoCounters()
- CvDiplomacyAI::DoFYIBefriendedHumanEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoFYIDenouncedHumanEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoFYIDenouncedHumanFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoHappyBefriendedFriend(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::DoHappyDenouncedEnemy(PlayerTypes, DiploStatementTypes &, int &)
- CvDiplomacyAI::GetBestApproachTowardsMajorCiv(PlayerTypes, int &, bool, bool, WarFaceTypes &)
- CvDiplomacyAI::GetDenounceWeight(PlayerTypes, bool)
- CvDiplomacyAI::GetDenouncedThemScore(PlayerTypes)
- CvDiplomacyAI::GetDenouncedUsScore(PlayerTypes)
- CvDiplomacyAI::GetRequestFriendToDenounce(PlayerTypes, bool &)
- CvDiplomacyAI::IsDenounceAcceptable(PlayerTypes, bool)
- CvDiplomacyAI::IsDenouncingPlayer(PlayerTypes) const
- CvDiplomacyAI::IsDoFAcceptable(PlayerTypes)
- CvDiplomacyAI::IsPlayerDenouncedEnemy(PlayerTypes) const
- CvDiplomacyAI::IsPlayerDenouncedFriend(PlayerTypes) const
- CvDiplomacyAI::IsPlayerDoFwithAnyEnemy(PlayerTypes) const
- CvDiplomacyAI::LogStatus()
- CvDiplomacyAI::SetDenouncedPlayer(PlayerTypes, bool)
- CvEspionageAI::BuildOffenseCityList(EspionageCityList &)
- CvMinorCivAI::IsValidQuestForPlayer(PlayerTypes, MinorCivQuestTypes)
- CvMinorCivQuest::IsComplete()
- CvTeam::DoDeclareWar(PlayerTypes, bool, TeamTypes, bool, bool)
- CvLeagueAI::EvaluateAlignment(PlayerTypes)
- CvLuaPlayer::lIsDenouncedPlayer(lua_State *)