CvLuaPlayer::lIsDenouncedPlayer(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 8816
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lIsDenouncedPlayer
Hooks
static bool BeforeCvLuaPlayer_lIsDenouncedPlayer(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsDenouncedPlayer(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsDenouncedPlayer(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsDenouncedPlayer>(host, &BeforeCvLuaPlayer_lIsDenouncedPlayer);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsDenouncedPlayer>(host, &AfterCvLuaPlayer_lIsDenouncedPlayer);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsDenouncedPlayer>(host, &ReplaceCvLuaPlayer_lIsDenouncedPlayer);
Code
8816int CvLuaPlayer::lIsDenouncedPlayer(lua_State* L)8817{8818 CvPlayerAI* pkPlayer = GetInstance(L);8819 PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);88208821 const bool bValue = pkPlayer->GetDiplomacyAI()->IsDenouncedPlayer(eOtherPlayer);88228823 lua_pushboolean(L, bValue);8824 return 1;8825}
Calls
- CvDiplomacyAI::IsDenouncedPlayer(PlayerTypes) const
CvLuaScopedInstance::GetInstance- CvPlayer::GetDiplomacyAI() const
lua_pushbooleanlua_tointeger