Hooks
static bool BeforeCvDiplomacyAI_SetPlayerBrokenAttackCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerBrokenAttackCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerBrokenAttackCityStatePromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerBrokenAttackCityStatePromise>(host, &BeforeCvDiplomacyAI_SetPlayerBrokenAttackCityStatePromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerBrokenAttackCityStatePromise>(host, &AfterCvDiplomacyAI_SetPlayerBrokenAttackCityStatePromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerBrokenAttackCityStatePromise>(host, &ReplaceCvDiplomacyAI_SetPlayerBrokenAttackCityStatePromise);