CvWorldBuilderMapLoader::SetInitialItems(bool)
- Defined in
- CvWorldBuilderMapLoader.cpp, line 544
- Class
- CvWorldBuilderMapLoader
- Hook name
CivHooks::CvWorldBuilderMapLoader_SetInitialItems
Hooks
static bool BeforeCvWorldBuilderMapLoader_SetInitialItems(bool bFirstCall);static void AfterCvWorldBuilderMapLoader_SetInitialItems(bool bFirstCall);static void ReplaceCvWorldBuilderMapLoader_SetInitialItems(void (*original)(bool), bool bFirstCall);CivRegisterBefore<CivHooks::CvWorldBuilderMapLoader_SetInitialItems>(host, &BeforeCvWorldBuilderMapLoader_SetInitialItems);CivRegisterAfter<CivHooks::CvWorldBuilderMapLoader_SetInitialItems>(host, &AfterCvWorldBuilderMapLoader_SetInitialItems);CivRegisterReplace<CivHooks::CvWorldBuilderMapLoader_SetInitialItems>(host, &ReplaceCvWorldBuilderMapLoader_SetInitialItems);
Code
544void CvWorldBuilderMapLoader::SetInitialItems(bool bFirstCall)545{546 const uint uiTeamCount = std::min(sg_kSave.GetTeamCount(), (byte)MAX_TEAMS);547 for(uint i = 0; i < uiTeamCount; ++i)548 {549 const TeamTypes eTeam = (TeamTypes)i;550 SetTeamInitialItems(GET_TEAM(eTeam), sg_kSave.GetTeam(i));551 }552553 const uint uiPlayerCount = std::min(sg_kSave.GetPlayerCount(), (byte)MAX_CIV_PLAYERS);554 for(uint i = 0; i < uiPlayerCount; ++i)555 {556 const PlayerTypes ePlayer = (PlayerTypes)i;557 CvPlayer& kPlayer = GET_PLAYER(ePlayer);558 SetPlayerInitialItems(kPlayer, sg_kSave.GetPlayer(i));559560 if(!bFirstCall)561 {562 // Assign all citizens563 CvCity* pLoopCity;564 int iLoop;565 for(pLoopCity = kPlayer.firstCity(&iLoop); pLoopCity != NULL; pLoopCity = kPlayer.nextCity(&iLoop))566 {567 pLoopCity->GetCityCitizens()->DoTurn();568 }569570 // Update player data571 kPlayer.GetCityConnections()->Update();572 kPlayer.GetTreasury()->DoUpdateCityConnectionGold();573 kPlayer.GetTreasury()->DoGold();574 kPlayer.DoUpdateHappiness();575 }576 }577578 const uint uiCityStateCount = std::min(sg_kSave.GetCityStateCount(), (byte)MAX_MINOR_CIVS);579 for(uint i = 0; i < uiCityStateCount; ++i)580 {581 const PlayerTypes ePlayer = (PlayerTypes)(i + MAX_MAJOR_CIVS);582 SetPlayerInitialItems(GET_PLAYER(ePlayer), sg_kSave.GetCityState(i));583 }584}
Calls
- CvCity::GetCityCitizens() const
- CvCityCitizens::DoTurn()
- CvCityConnections::Update()
- CvPlayer::DoUpdateHappiness()
- CvPlayer::firstCity(int *, bool)
- CvPlayer::GetCityConnections() const
- CvPlayer::GetTreasury() const
- CvPlayer::nextCity(int *, bool)
- CvPlayerAI::getPlayer(PlayerTypes)
- CvTeam::getTeam(TeamTypes)
- CvTreasury::DoGold()
- CvTreasury::DoUpdateCityConnectionGold()
CvWorldBuilderMap::GetCityStateCvWorldBuilderMap::GetCityStateCountCvWorldBuilderMap::GetPlayerCvWorldBuilderMap::GetPlayerCountCvWorldBuilderMap::GetTeamCvWorldBuilderMap::GetTeamCount- SetPlayerInitialItems(CvPlayer &, const CvWorldBuilderMap::Player &)
- SetTeamInitialItems(CvTeam &, const CvWorldBuilderMap::Team &)
std::min