Hooks
static bool BeforeCvDiplomacyAI_SetPlayerBrokenMilitaryPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void AfterCvDiplomacyAI_SetPlayerBrokenMilitaryPromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);static void ReplaceCvDiplomacyAI_SetPlayerBrokenMilitaryPromise(void (*original)(CvDiplomacyAI*, PlayerTypes, bool), CvDiplomacyAI* self, PlayerTypes ePlayer, bool bValue);CivRegisterBefore<CivHooks::CvDiplomacyAI_SetPlayerBrokenMilitaryPromise>(host, &BeforeCvDiplomacyAI_SetPlayerBrokenMilitaryPromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_SetPlayerBrokenMilitaryPromise>(host, &AfterCvDiplomacyAI_SetPlayerBrokenMilitaryPromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_SetPlayerBrokenMilitaryPromise>(host, &ReplaceCvDiplomacyAI_SetPlayerBrokenMilitaryPromise);