Hooks
static bool BeforeCvDiplomacyAI_GetBrokenMilitaryPromiseWithAnybodyScore(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetBrokenMilitaryPromiseWithAnybodyScore(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetBrokenMilitaryPromiseWithAnybodyScore(int (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetBrokenMilitaryPromiseWithAnybodyScore>(host, &BeforeCvDiplomacyAI_GetBrokenMilitaryPromiseWithAnybodyScore);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetBrokenMilitaryPromiseWithAnybodyScore>(host, &AfterCvDiplomacyAI_GetBrokenMilitaryPromiseWithAnybodyScore);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetBrokenMilitaryPromiseWithAnybodyScore>(host, &ReplaceCvDiplomacyAI_GetBrokenMilitaryPromiseWithAnybodyScore);