Hooks
static bool BeforeCvDiplomacyAI_GetBrokenAttackCityStatePromiseWithAnybodyScore(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static void AfterCvDiplomacyAI_GetBrokenAttackCityStatePromiseWithAnybodyScore(CvDiplomacyAI* self, PlayerTypes ePlayer, int& result);static int ReplaceCvDiplomacyAI_GetBrokenAttackCityStatePromiseWithAnybodyScore(int (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_GetBrokenAttackCityStatePromiseWithAnybodyScore>(host, &BeforeCvDiplomacyAI_GetBrokenAttackCityStatePromiseWithAnybodyScore);CivRegisterAfter<CivHooks::CvDiplomacyAI_GetBrokenAttackCityStatePromiseWithAnybodyScore>(host, &AfterCvDiplomacyAI_GetBrokenAttackCityStatePromiseWithAnybodyScore);CivRegisterReplace<CivHooks::CvDiplomacyAI_GetBrokenAttackCityStatePromiseWithAnybodyScore>(host, &ReplaceCvDiplomacyAI_GetBrokenAttackCityStatePromiseWithAnybodyScore);