CvDiplomacyAI::IsPlayerBrokenAttackCityStatePromise(PlayerTypes)
- Defined in
- CvDiplomacyAI.cpp, line 22648
- Class
- CvDiplomacyAI
- Hook name
CivHooks::CvDiplomacyAI_IsPlayerBrokenAttackCityStatePromise
Hooks
static bool BeforeCvDiplomacyAI_IsPlayerBrokenAttackCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static void AfterCvDiplomacyAI_IsPlayerBrokenAttackCityStatePromise(CvDiplomacyAI* self, PlayerTypes ePlayer, bool& result);static bool ReplaceCvDiplomacyAI_IsPlayerBrokenAttackCityStatePromise(bool (*original)(CvDiplomacyAI*, PlayerTypes), CvDiplomacyAI* self, PlayerTypes ePlayer);CivRegisterBefore<CivHooks::CvDiplomacyAI_IsPlayerBrokenAttackCityStatePromise>(host, &BeforeCvDiplomacyAI_IsPlayerBrokenAttackCityStatePromise);CivRegisterAfter<CivHooks::CvDiplomacyAI_IsPlayerBrokenAttackCityStatePromise>(host, &AfterCvDiplomacyAI_IsPlayerBrokenAttackCityStatePromise);CivRegisterReplace<CivHooks::CvDiplomacyAI_IsPlayerBrokenAttackCityStatePromise>(host, &ReplaceCvDiplomacyAI_IsPlayerBrokenAttackCityStatePromise);
Code
22648bool CvDiplomacyAI::IsPlayerBrokenAttackCityStatePromise(PlayerTypes ePlayer)22649{22650 CvAssertMsg(ePlayer >= 0, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");22651 CvAssertMsg(ePlayer < MAX_MAJOR_CIVS, "DIPLOMACY_AI: Invalid Player Index. Please send Jon this with your last 5 autosaves and what changelist # you're playing.");22652 return m_pabPlayerBrokenAttackCityStatePromise[ePlayer];22653}
Called by
- CvDiplomacyAI::GetBestApproachTowardsMajorCiv(PlayerTypes, int &, bool, bool, WarFaceTypes &)
- CvDiplomacyAI::GetBrokenAttackCityStatePromiseScore(PlayerTypes)
- CvDiplomacyAI::GetBrokenAttackCityStatePromiseWithAnybodyScore(PlayerTypes)
- CvDiplomacyAI::GetIgnoredAttackCityStatePromiseScore(PlayerTypes)
- CvLuaPlayer::lIsPlayerBrokenAttackCityStatePromise(lua_State *)