Hooks
static bool BeforeCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise);