Bazaar developer reference

CvLuaPlayer::lIsPlayerBrokenAttackCityStatePromise(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 8637
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise

Hooks

static bool BeforeCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise(lua_State* L, int& result);static void AfterCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise>(host, &BeforeCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise);CivRegisterAfter<CivHooks::CvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise>(host, &AfterCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise);CivRegisterReplace<CivHooks::CvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise>(host, &ReplaceCvLuaPlayer_lIsPlayerBrokenAttackCityStatePromise);

Code

8637int CvLuaPlayer::lIsPlayerBrokenAttackCityStatePromise(lua_State* L)8638{8639	CvPlayerAI* pkPlayer = GetInstance(L);8640	PlayerTypes eOtherPlayer = (PlayerTypes) lua_tointeger(L, 2);86418642	const bool bValue = pkPlayer->GetDiplomacyAI()->IsPlayerBrokenAttackCityStatePromise(eOtherPlayer);86438644	lua_pushboolean(L, bValue);8645	return 1;8646}

Calls

Called by