CvGame::GetWorldMilitaryStrengthAverage(PlayerTypes, bool, bool)
- Defined in
- CvGame.cpp, line 6799
- Class
- CvGame
- Hook name
CivHooks::CvGame_GetWorldMilitaryStrengthAverage
Hooks
static bool BeforeCvGame_GetWorldMilitaryStrengthAverage(CvGame* self, PlayerTypes ePlayer, bool bIncludeMe, bool bIncludeOnlyKnown, int& result);static void AfterCvGame_GetWorldMilitaryStrengthAverage(CvGame* self, PlayerTypes ePlayer, bool bIncludeMe, bool bIncludeOnlyKnown, int& result);static int ReplaceCvGame_GetWorldMilitaryStrengthAverage(int (*original)(CvGame*, PlayerTypes, bool, bool), CvGame* self, PlayerTypes ePlayer, bool bIncludeMe, bool bIncludeOnlyKnown);CivRegisterBefore<CivHooks::CvGame_GetWorldMilitaryStrengthAverage>(host, &BeforeCvGame_GetWorldMilitaryStrengthAverage);CivRegisterAfter<CivHooks::CvGame_GetWorldMilitaryStrengthAverage>(host, &AfterCvGame_GetWorldMilitaryStrengthAverage);CivRegisterReplace<CivHooks::CvGame_GetWorldMilitaryStrengthAverage>(host, &ReplaceCvGame_GetWorldMilitaryStrengthAverage);
Code
6798/// Returns the Average Military Might of all Players in the game6799int CvGame::GetWorldMilitaryStrengthAverage(PlayerTypes ePlayer, bool bIncludeMe, bool bIncludeOnlyKnown)6800{6801 int iWorldMilitaryStrength = 0;6802 int iNumAlivePlayers = 0;68036804 // Look at our military strength relative to everyone else in the world6805 for(int iMajorLoop = 0; iMajorLoop < MAX_MAJOR_CIVS; iMajorLoop++)6806 {6807 if(GET_PLAYER((PlayerTypes) iMajorLoop).isAlive())6808 {6809 if(bIncludeMe || iMajorLoop != ePlayer)6810 {6811 if(!bIncludeOnlyKnown || (GET_TEAM(GET_PLAYER(ePlayer).getTeam()).isHasMet(GET_PLAYER((PlayerTypes) iMajorLoop).getTeam())))6812 {6813 iNumAlivePlayers++;6814 iWorldMilitaryStrength += GET_PLAYER((PlayerTypes) iMajorLoop).GetMilitaryMight();6815 }6816 }6817 }6818 }68196820 if(iNumAlivePlayers > 0)6821 {6822 iWorldMilitaryStrength /= iNumAlivePlayers;6823 }68246825 return iWorldMilitaryStrength;6826}