Hooks
static bool BeforeCvLuaUnit_lGetGameTurnCreated(lua_State* L, int& result);static void AfterCvLuaUnit_lGetGameTurnCreated(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetGameTurnCreated(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetGameTurnCreated>(host, &BeforeCvLuaUnit_lGetGameTurnCreated);CivRegisterAfter<CivHooks::CvLuaUnit_lGetGameTurnCreated>(host, &AfterCvLuaUnit_lGetGameTurnCreated);CivRegisterReplace<CivHooks::CvLuaUnit_lGetGameTurnCreated>(host, &ReplaceCvLuaUnit_lGetGameTurnCreated);