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CvLuaUnit::lGetGameTurnCreated(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 3736
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lGetGameTurnCreated

Hooks

static bool BeforeCvLuaUnit_lGetGameTurnCreated(lua_State* L, int& result);static void AfterCvLuaUnit_lGetGameTurnCreated(lua_State* L, int& result);static int ReplaceCvLuaUnit_lGetGameTurnCreated(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lGetGameTurnCreated>(host, &BeforeCvLuaUnit_lGetGameTurnCreated);CivRegisterAfter<CivHooks::CvLuaUnit_lGetGameTurnCreated>(host, &AfterCvLuaUnit_lGetGameTurnCreated);CivRegisterReplace<CivHooks::CvLuaUnit_lGetGameTurnCreated>(host, &ReplaceCvLuaUnit_lGetGameTurnCreated);

Code

3735//int getGameTurnCreated();3736int CvLuaUnit::lGetGameTurnCreated(lua_State* L)3737{3738	CvUnit* pkUnit = GetInstance(L);37393740	const int iResult = pkUnit->getGameTurnCreated();3741	lua_pushinteger(L, iResult);3742	return 1;3743}

Calls

Called by