Hooks
static bool BeforeCvUnit_getGameTurnCreated(const CvUnit* self, int& result);static void AfterCvUnit_getGameTurnCreated(const CvUnit* self, int& result);static int ReplaceCvUnit_getGameTurnCreated(int (*original)(const CvUnit*), const CvUnit* self);CivRegisterBefore<CivHooks::CvUnit_getGameTurnCreated>(host, &BeforeCvUnit_getGameTurnCreated);CivRegisterAfter<CivHooks::CvUnit_getGameTurnCreated>(host, &AfterCvUnit_getGameTurnCreated);CivRegisterReplace<CivHooks::CvUnit_getGameTurnCreated>(host, &ReplaceCvUnit_getGameTurnCreated);