CvLuaUnit::lIsAttacking(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 2259
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lIsAttacking
Hooks
static bool BeforeCvLuaUnit_lIsAttacking(lua_State* L, int& result);static void AfterCvLuaUnit_lIsAttacking(lua_State* L, int& result);static int ReplaceCvLuaUnit_lIsAttacking(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lIsAttacking>(host, &BeforeCvLuaUnit_lIsAttacking);CivRegisterAfter<CivHooks::CvLuaUnit_lIsAttacking>(host, &AfterCvLuaUnit_lIsAttacking);CivRegisterReplace<CivHooks::CvLuaUnit_lIsAttacking>(host, &ReplaceCvLuaUnit_lIsAttacking);
Code
2258//bool isAttacking();2259int CvLuaUnit::lIsAttacking(lua_State* L)2260{2261 CvUnit* pkUnit = GetInstance(L);2262 const bool bResult = pkUnit->isAttacking();22632264 lua_pushboolean(L, bResult);2265 return 1;2266}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::isAttacking() const
lua_pushboolean