CvLuaUnit::lCanMove(lua_State *)
- Defined in
- Lua/CvLuaUnit.cpp, line 2075
- Class
- CvLuaUnit
- Hook name
CivHooks::CvLuaUnit_lCanMove
Hooks
static bool BeforeCvLuaUnit_lCanMove(lua_State* L, int& result);static void AfterCvLuaUnit_lCanMove(lua_State* L, int& result);static int ReplaceCvLuaUnit_lCanMove(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lCanMove>(host, &BeforeCvLuaUnit_lCanMove);CivRegisterAfter<CivHooks::CvLuaUnit_lCanMove>(host, &AfterCvLuaUnit_lCanMove);CivRegisterReplace<CivHooks::CvLuaUnit_lCanMove>(host, &ReplaceCvLuaUnit_lCanMove);
Code
2074//bool canMove();2075int CvLuaUnit::lCanMove(lua_State* L)2076{2077 CvUnit* pkUnit = GetInstance(L);2078 const bool bResult = pkUnit->canMove();20792080 lua_pushboolean(L, bResult);2081 return 1;2082}
Calls
CvLuaScopedInstance::GetInstance- CvUnit::canMove() const
lua_pushboolean