Bazaar developer reference

CvLuaUnit::lSetOriginalOwner(lua_State *)

Defined in
Lua/CvLuaUnit.cpp, line 4568
Class
CvLuaUnit
Hook name
CivHooks::CvLuaUnit_lSetOriginalOwner

Hooks

static bool BeforeCvLuaUnit_lSetOriginalOwner(lua_State* L, int& result);static void AfterCvLuaUnit_lSetOriginalOwner(lua_State* L, int& result);static int ReplaceCvLuaUnit_lSetOriginalOwner(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaUnit_lSetOriginalOwner>(host, &BeforeCvLuaUnit_lSetOriginalOwner);CivRegisterAfter<CivHooks::CvLuaUnit_lSetOriginalOwner>(host, &AfterCvLuaUnit_lSetOriginalOwner);CivRegisterReplace<CivHooks::CvLuaUnit_lSetOriginalOwner>(host, &ReplaceCvLuaUnit_lSetOriginalOwner);

Code

4567//void setOriginalOwner(int /*UnitTypes*/ leaderUnitType);4568int CvLuaUnit::lSetOriginalOwner(lua_State* L)4569{4570	CvUnit* pkUnit = GetInstance(L);4571	const PlayerTypes ePlayerType = (PlayerTypes)lua_tointeger(L, 2);45724573	pkUnit->SetOriginalOwner(ePlayerType);4574	return 0;4575}

Calls

Called by